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Class: AnchorManager

Defined in: src/world/anchors/AnchorManager.ts:58

Creates and tracks spatial anchors, and restores previously saved ones.

Anchors let content stay attached to a real place as the platform refines its understanding of the room. With persistence enabled, handles are saved so the same content can be recovered in a later session.

Every anchor API this uses is optional in WebXR, so the manager degrades quietly: on a platform without anchors, creation returns null and nothing throws.

Extends

Constructors

Constructor

new AnchorManager(injectedStore?): AnchorManager

Defined in: src/world/anchors/AnchorManager.ts:96

Parameters

injectedStore?

AnchorStore

Returns

AnchorManager

Overrides

Script.constructor

Properties

capability

capability: AnchorCapability = 'unsupported'

Defined in: src/world/anchors/AnchorManager.ts:66

What the current platform supports; refreshed each frame.


isXRScript

isXRScript: boolean = true

Defined in: src/core/Script.ts:99

Inherited from

Script.isXRScript


lastError

lastError: unknown = null

Defined in: src/world/anchors/AnchorManager.ts:74

The most recent failure, or null.

Exposed rather than only logged so callers can surface anchor problems in their own UI instead of leaving the user with silently missing content.


xb?

optional xb: XBObjectOptions

Defined in: src/interaction/InteractionTypes.ts:32

Inherited from

Script.xb


dependencies

static dependencies: object

Defined in: src/world/anchors/AnchorManager.ts:59

options

options: typeof WorldOptions = WorldOptions

renderer

renderer: typeof WebGLRenderer = THREE.WebGLRenderer

xrReferenceSpaceCache

xrReferenceSpaceCache: typeof XRReferenceSpaceCache = XRReferenceSpaceCache

Methods

create()

create(pose, label, poseSpace, anchorSpace): Promise<TrackedAnchor | null>

Defined in: src/world/anchors/AnchorManager.ts:193

Creates an anchor at a pose.

Parameters

pose

XRRigidTransform

Pose for the new anchor.

label

string

Label carried through persistence.

poseSpace

Space the pose is expressed in. Defaults to the frame's reference space.

XRReferenceSpaceType | XRSpace | null

anchorSpace

Space to anchor against. Defaults to 'bounded-floor'.

XRReferenceSpaceType | XRSpace

Returns

Promise<TrackedAnchor | null>

The tracked anchor, or null when it could not be created.


delete()

delete(id): void

Defined in: src/world/anchors/AnchorManager.ts:584

Stops tracking an anchor and forgets any saved handle for it.

Parameters

id

string

Id of a tracked anchor.

Returns

void


dispose()

dispose(): void

Defined in: src/world/anchors/AnchorManager.ts:756

Releases every tracked anchor. Saved handles are left in storage.

Returns

void

Overrides

Script.dispose


forgetAll()

forgetAll(): void

Defined in: src/world/anchors/AnchorManager.ts:675

Forgets every saved handle, leaving live anchors alone.

Returns

void


getAll()

getAll(): TrackedAnchor[]

Defined in: src/world/anchors/AnchorManager.ts:603

Every anchor currently tracked.

Returns

TrackedAnchor[]

The tracked anchors.


getPose()

getPose(id, referenceSpace?): XRPose | null

Defined in: src/world/anchors/AnchorManager.ts:548

Reads an anchor's current pose.

Parameters

id

string

Id of a tracked anchor.

referenceSpace?

XRReferenceSpace

Space to express the pose in. Not needed for simulated anchors, which hold their own pose.

Returns

XRPose | null

The pose, or null when the anchor is not currently tracked.


init()

init(dependencies): void

Defined in: src/world/anchors/AnchorManager.ts:106

Initializes the manager.

Parameters

dependencies

Resolved dependencies: the world options carrying the anchor settings, and the renderer supplying the reference space that anchor poses are expressed against.

options

WorldOptions

renderer?

WebGLRenderer

xrReferenceSpaceCache?

XRReferenceSpaceCache

Returns

void

Overrides

Script.init


initPhysics()

initPhysics(_physics): void | Promise<void>

Defined in: src/core/Script.ts:118

Enables depth-aware interactions with physics. See /samples/advanced/ballpit

Parameters

_physics

Physics

Returns

void | Promise<void>

Inherited from

Script.initPhysics


onHoverEnter()

onHoverEnter(_event): void

Defined in: src/core/Script.ts:215

Called when a source starts hovering over this object.

Parameters

_event

HoverEvent

The hover source, target, surface, and intersection. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onHoverEnter


onHoverExit()

onHoverExit(_event): void

Defined in: src/core/Script.ts:221

Called when a source stops hovering over this object.

Parameters

_event

HoverEvent

The hover source, target, surface, and intersection. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onHoverExit


onHovering()

onHovering(_event): void

Defined in: src/core/Script.ts:227

Called while a source hovers over this object.

Parameters

_event

HoverEvent

The hover source, target, surface, and intersection. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onHovering


onKeyDown()

onKeyDown(_event): void

Defined in: src/core/Script.ts:158

Called on keyboard keypress.

Parameters

_event

KeyEvent

Event containing .code to read the keyboard key.

Returns

void

Inherited from

Script.onKeyDown


onKeyUp()

onKeyUp(_event): void

Defined in: src/core/Script.ts:159

Parameters

_event

KeyEvent

Returns

void

Inherited from

Script.onKeyUp


onLongSelect()

onLongSelect(_event): void

Defined in: src/core/Script.ts:152

Called when an object selection reaches the long-select delay.

Parameters

_event

LongSelectEvent

Returns

void

Inherited from

Script.onLongSelect


onObjectGrabbing()

onObjectGrabbing(_event): void

Defined in: src/core/Script.ts:253

Called every frame a hand is grabbing this object.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabbing


onObjectGrabEnd()

onObjectGrabEnd(_event): void

Defined in: src/core/Script.ts:258

Called when a hand stops grabbing this object. This ends built-in direct-touch manipulation without ending contact.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabEnd


onObjectGrabStart()

onObjectGrabStart(_event): void

Defined in: src/core/Script.ts:249

Called when a hand starts grabbing this object (touching + pinching). A grab starts built-in direct-touch manipulation when enabled.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabStart


onObjectLongSelect()

onObjectLongSelect(_event): void

Defined in: src/core/Script.ts:203

Called once when a captured selection is held for the long-select delay. Manipulation captures do not emit this callback.

Parameters

_event

LongSelectEvent

The controller and completed hold duration. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onObjectLongSelect


onObjectManipulate()

onObjectManipulate(_event): void

Defined in: src/core/Script.ts:209

Called for each phase of an automatic object manipulation. Call event.stopPropagation() to stop bubbling. Calling preventDefault() on a start event suppresses the automatic action.

Parameters

_event

ManipulationEvent

Returns

void

Inherited from

Script.onObjectManipulate


onObjectSelectEnd()

onObjectSelectEnd(_event): void

Defined in: src/core/Script.ts:196

Called when a source stops selecting the object this Script represents.

Parameters

_event

SelectEndEvent

The completed state and end reason. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onObjectSelectEnd


onObjectSelectStart()

onObjectSelectStart(_event): void

Defined in: src/core/Script.ts:190

Called when a source starts selecting the object this Script represents.

Parameters

_event

SelectEvent

event.target is the logical object and event.source.controller identifies the controller. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onObjectSelectStart


onObjectTouchEnd()

onObjectTouchEnd(_event): void

Defined in: src/core/Script.ts:244

Called when a hand's index finger stops touching this object. This ends the default selection lifecycle after the touch callback.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouchEnd


onObjectTouching()

onObjectTouching(_event): void

Defined in: src/core/Script.ts:239

Called every frame that a hand's index finger is touching this object. The object remains selected during these frames unless touch selection was prevented when contact started.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouching


onObjectTouchStart()

onObjectTouchStart(_event): void

Defined in: src/core/Script.ts:233

Called when a hand's index finger starts touching this object. Direct touch starts the object's selection lifecycle by default. Call event.preventDefault() to handle contact without selecting.

Parameters

_event

ObjectTouchStartEvent

Returns

void

Inherited from

Script.onObjectTouchStart


onSelect()

onSelect(_event): void

Defined in: src/core/Script.ts:144

Called whenever pinch / mouse click successfully completes, globally.

Parameters

_event

SelectEvent

The interaction source and completed target.

Returns

void

Inherited from

Script.onSelect


onSelectEnd()

onSelectEnd(_event): void

Defined in: src/core/Script.ts:138

Called whenever pinch / mouse click discontinues, globally.

Parameters

_event

SelectEndEvent

The completed state and end reason.

Returns

void

Inherited from

Script.onSelectEnd


onSelecting()

onSelecting(_event): void

Defined in: src/core/Script.ts:149

Called whenever pinch / mouse click is happening, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSelecting


onSelectStart()

onSelectStart(_event): void

Defined in: src/core/Script.ts:132

Called whenever pinch / mouse click starts, globally.

Parameters

_event

SelectEvent

The interaction source and optional captured target.

Returns

void

Inherited from

Script.onSelectStart


onSessionEnded()

onSessionEnded(): void

Defined in: src/world/anchors/AnchorManager.ts:166

Releases everything belonging to a session that has ended.

Anchors do not survive their session, so keeping them would leave dead handles that later restores would treat as already restored. Saved records are untouched, since restoring them is the entire point.

Returns

void


onSimulatorStarted()

onSimulatorStarted(): void

Defined in: src/core/Script.ts:124

Returns

void

Inherited from

Script.onSimulatorStarted


onSqueeze()

onSqueeze(_event): void

Defined in: src/core/Script.ts:181

Called whenever gamepad trigger successfully completes, globally.

Parameters

_event

SelectEvent

event.source.controller identifies the controller.

Returns

void

Inherited from

Script.onSqueeze


onSqueezeEnd()

onSqueezeEnd(_event): void

Defined in: src/core/Script.ts:170

Called whenever gamepad trigger stops, globally.

Parameters

_event

SelectEvent

event.source.controller identifies the controller.

Returns

void

Inherited from

Script.onSqueezeEnd


onSqueezeStart()

onSqueezeStart(_event): void

Defined in: src/core/Script.ts:165

Called whenever gamepad trigger starts, globally.

Parameters

_event

SelectEvent

event.source.controller identifies the controller.

Returns

void

Inherited from

Script.onSqueezeStart


onSqueezing()

onSqueezing(_event): void

Defined in: src/core/Script.ts:175

Called whenever gamepad is being triggered, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSqueezing


onXRSessionEnded()

onXRSessionEnded(): void

Defined in: src/core/Script.ts:122

Returns

void

Inherited from

Script.onXRSessionEnded


onXRSessionStarted()

onXRSessionStarted(_session?): void

Defined in: src/core/Script.ts:121

Parameters

_session?

XRSession

Returns

void

Inherited from

Script.onXRSessionStarted


persist()

persist(id): Promise<boolean>

Defined in: src/world/anchors/AnchorManager.ts:435

Saves an anchor's handle so it can be restored in a later session.

Parameters

id

string

Id of a tracked anchor.

Returns

Promise<boolean>

Whether a handle was saved.


physicsStep()

physicsStep(): void

Defined in: src/core/Script.ts:119

Returns

void

Inherited from

Script.physicsStep


platformHandles()

platformHandles(): string[]

Defined in: src/world/anchors/AnchorManager.ts:621

Every persistent handle the platform is currently holding for this origin.

Only the headset runtimes implement this; Chrome ships the anchors module without persistence, where the attribute is absent rather than empty. An empty result therefore means "nothing to report", not "the platform holds none".

Scoped to the origin, not to this store. Two pages on one origin see each other's handles here, so a handle missing from your own records is not evidence of a leak and must not be deleted on that basis.

Returns

string[]

The handles, or an empty array when unavailable.


releaseAllPlatformHandles()

releaseAllPlatformHandles(): Promise<number>

Defined in: src/world/anchors/AnchorManager.ts:649

Releases every persistent handle the platform is holding for this origin.

A recovery path, not routine cleanup. Platforms cap how many persistent anchors may exist, and once local records are gone nothing names the handles any more, so AnchorManager.forgetAll cannot reach them and the cap stays full forever. This reads the platform's own list instead.

Origin wide and destructive: another page on the same origin loses its anchors too. Offer it as an explicit choice, never as automatic cleanup.

The platform's list is not guaranteed to shrink as handles are released, so do not read it back afterwards to judge whether this worked. The returned count is what the platform actually accepted.

Returns

Promise<number>

How many handles the platform accepted a release for.


restoreAll()

restoreAll(session?): Promise<AnchorRestoreResult[]>

Defined in: src/world/anchors/AnchorManager.ts:488

Restores every saved anchor.

Re-localisation is probabilistic, so a handle that cannot be resolved here is reported as not-found rather than treated as an error, and one failure never stops the rest of the batch.

Parameters

session?

XRSession | null

Returns

Promise<AnchorRestoreResult[]>

One result per saved record, in stored order.


update()

update(_time?, frame?): void

Defined in: src/world/anchors/AnchorManager.ts:131

Refreshes platform capability and drops anchors the platform has released.

Parameters

_time?

number

Frame timestamp, unused.

frame?

XRFrame

The current XR frame.

Returns

void

Overrides

Script.update