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Class: ObjectDetector

Defined in: src/world/objects/ObjectDetector.ts:63

Detects objects in the user's environment using a specified backend. It queries an AI model with the device camera feed and returns located objects with 2D and 3D positioning data.

Extends

Constructors

Constructor

new ObjectDetector(): ObjectDetector

Defined in: node_modules/@types/three/src/core/Object3D.d.ts:98

This creates a new Object3D object.

Returns

ObjectDetector

Inherited from

Script.constructor

Properties

detectedObjects

detectedObjects: DetectedObject<unknown>[] = []

Defined in: src/world/objects/ObjectDetector.ts:94

The latest detected objects.


isXRScript

isXRScript: boolean = true

Defined in: src/core/Script.ts:99

Inherited from

Script.isXRScript


targetDevice

targetDevice: string = 'galaxyxr'

Defined in: src/world/objects/ObjectDetector.ts:111

Target device profile used to look up RGB camera intrinsics and pose for converting detection bounding boxes into world space. Defaults to 'galaxyxr'; auto-overridden to 'quest3' in init when the Meta Quest browser is detected. Can be overridden manually before init.


xb?

optional xb: XBObjectOptions

Defined in: src/interaction/InteractionTypes.ts:32

Inherited from

Script.xb


dependencies

static dependencies: object

Defined in: src/world/objects/ObjectDetector.ts:64

ai

ai: typeof AI = AI

aiOptions

aiOptions: typeof AIOptions = AIOptions

camera

camera: typeof Camera = THREE.Camera

depth

depth: typeof Depth = Depth

deviceCamera

deviceCamera: typeof XRDeviceCamera = XRDeviceCamera

options

options: typeof WorldOptions = WorldOptions

renderer

renderer: typeof WebGLRenderer = THREE.WebGLRenderer

Methods

clear()

clear(): ObjectDetector

Defined in: src/world/objects/ObjectDetector.ts:407

Removes all currently detected objects from the scene and internal tracking.

Returns

ObjectDetector

Overrides

Script.clear


dispose()

dispose(): void

Defined in: src/world/objects/ObjectDetector.ts:439

Called when the script is removed from the scene. Opposite of init.

Returns

void

Overrides

Script.dispose


get()

get<T>(label): DetectedObject<T>[]

Defined in: src/world/objects/ObjectDetector.ts:393

Retrieves a list of currently detected objects.

Type Parameters

T

T = null

Parameters

label

null = null

The semantic label to filter by (e.g., 'chair'). If null, all objects are returned.

Returns

DetectedObject<T>[]

An array of Object instances.


init()

init(__namedParameters): void

Defined in: src/world/objects/ObjectDetector.ts:117

Initializes the ObjectDetector.

Parameters

__namedParameters
ai

AI

aiOptions

AIOptions

camera

PerspectiveCamera

depth

Depth

deviceCamera

XRDeviceCamera

options

WorldOptions

renderer

WebGLRenderer

Returns

void

Overrides

Script.init


initPhysics()

initPhysics(_physics): void | Promise<void>

Defined in: src/core/Script.ts:118

Enables depth-aware interactions with physics. See /samples/advanced/ballpit

Parameters

_physics

Physics

Returns

void | Promise<void>

Inherited from

Script.initPhysics


onHoverEnter()

onHoverEnter(_event): void

Defined in: src/core/Script.ts:215

Called when a source starts hovering over this object.

Parameters

_event

HoverEvent

The hover source, target, surface, and intersection. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onHoverEnter


onHoverExit()

onHoverExit(_event): void

Defined in: src/core/Script.ts:221

Called when a source stops hovering over this object.

Parameters

_event

HoverEvent

The hover source, target, surface, and intersection. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onHoverExit


onHovering()

onHovering(_event): void

Defined in: src/core/Script.ts:227

Called while a source hovers over this object.

Parameters

_event

HoverEvent

The hover source, target, surface, and intersection. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onHovering


onKeyDown()

onKeyDown(_event): void

Defined in: src/core/Script.ts:158

Called on keyboard keypress.

Parameters

_event

KeyEvent

Event containing .code to read the keyboard key.

Returns

void

Inherited from

Script.onKeyDown


onKeyUp()

onKeyUp(_event): void

Defined in: src/core/Script.ts:159

Parameters

_event

KeyEvent

Returns

void

Inherited from

Script.onKeyUp


onLongSelect()

onLongSelect(_event): void

Defined in: src/core/Script.ts:152

Called when an object selection reaches the long-select delay.

Parameters

_event

LongSelectEvent

Returns

void

Inherited from

Script.onLongSelect


onObjectGrabbing()

onObjectGrabbing(_event): void

Defined in: src/core/Script.ts:253

Called every frame a hand is grabbing this object.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabbing


onObjectGrabEnd()

onObjectGrabEnd(_event): void

Defined in: src/core/Script.ts:258

Called when a hand stops grabbing this object. This ends built-in direct-touch manipulation without ending contact.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabEnd


onObjectGrabStart()

onObjectGrabStart(_event): void

Defined in: src/core/Script.ts:249

Called when a hand starts grabbing this object (touching + pinching). A grab starts built-in direct-touch manipulation when enabled.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabStart


onObjectLongSelect()

onObjectLongSelect(_event): void

Defined in: src/core/Script.ts:203

Called once when a captured selection is held for the long-select delay. Manipulation captures do not emit this callback.

Parameters

_event

LongSelectEvent

The controller and completed hold duration. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onObjectLongSelect


onObjectManipulate()

onObjectManipulate(_event): void

Defined in: src/core/Script.ts:209

Called for each phase of an automatic object manipulation. Call event.stopPropagation() to stop bubbling. Calling preventDefault() on a start event suppresses the automatic action.

Parameters

_event

ManipulationEvent

Returns

void

Inherited from

Script.onObjectManipulate


onObjectSelectEnd()

onObjectSelectEnd(_event): void

Defined in: src/core/Script.ts:196

Called when a source stops selecting the object this Script represents.

Parameters

_event

SelectEndEvent

The completed state and end reason. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onObjectSelectEnd


onObjectSelectStart()

onObjectSelectStart(_event): void

Defined in: src/core/Script.ts:190

Called when a source starts selecting the object this Script represents.

Parameters

_event

SelectEvent

event.target is the logical object and event.source.controller identifies the controller. Call event.stopPropagation() to stop bubbling to ancestor Scripts.

Returns

void

Inherited from

Script.onObjectSelectStart


onObjectTouchEnd()

onObjectTouchEnd(_event): void

Defined in: src/core/Script.ts:244

Called when a hand's index finger stops touching this object. This ends the default selection lifecycle after the touch callback.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouchEnd


onObjectTouching()

onObjectTouching(_event): void

Defined in: src/core/Script.ts:239

Called every frame that a hand's index finger is touching this object. The object remains selected during these frames unless touch selection was prevented when contact started.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouching


onObjectTouchStart()

onObjectTouchStart(_event): void

Defined in: src/core/Script.ts:233

Called when a hand's index finger starts touching this object. Direct touch starts the object's selection lifecycle by default. Call event.preventDefault() to handle contact without selecting.

Parameters

_event

ObjectTouchStartEvent

Returns

void

Inherited from

Script.onObjectTouchStart


onSelect()

onSelect(_event): void

Defined in: src/core/Script.ts:144

Called whenever pinch / mouse click successfully completes, globally.

Parameters

_event

SelectEvent

The interaction source and completed target.

Returns

void

Inherited from

Script.onSelect


onSelectEnd()

onSelectEnd(_event): void

Defined in: src/core/Script.ts:138

Called whenever pinch / mouse click discontinues, globally.

Parameters

_event

SelectEndEvent

The completed state and end reason.

Returns

void

Inherited from

Script.onSelectEnd


onSelecting()

onSelecting(_event): void

Defined in: src/core/Script.ts:149

Called whenever pinch / mouse click is happening, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSelecting


onSelectStart()

onSelectStart(_event): void

Defined in: src/core/Script.ts:132

Called whenever pinch / mouse click starts, globally.

Parameters

_event

SelectEvent

The interaction source and optional captured target.

Returns

void

Inherited from

Script.onSelectStart


onSimulatorStarted()

onSimulatorStarted(): void

Defined in: src/core/Script.ts:124

Returns

void

Inherited from

Script.onSimulatorStarted


onSqueeze()

onSqueeze(_event): void

Defined in: src/core/Script.ts:181

Called whenever gamepad trigger successfully completes, globally.

Parameters

_event

SelectEvent

event.source.controller identifies the controller.

Returns

void

Inherited from

Script.onSqueeze


onSqueezeEnd()

onSqueezeEnd(_event): void

Defined in: src/core/Script.ts:170

Called whenever gamepad trigger stops, globally.

Parameters

_event

SelectEvent

event.source.controller identifies the controller.

Returns

void

Inherited from

Script.onSqueezeEnd


onSqueezeStart()

onSqueezeStart(_event): void

Defined in: src/core/Script.ts:165

Called whenever gamepad trigger starts, globally.

Parameters

_event

SelectEvent

event.source.controller identifies the controller.

Returns

void

Inherited from

Script.onSqueezeStart


onSqueezing()

onSqueezing(_event): void

Defined in: src/core/Script.ts:175

Called whenever gamepad is being triggered, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSqueezing


onXRSessionEnded()

onXRSessionEnded(): void

Defined in: src/core/Script.ts:122

Returns

void

Inherited from

Script.onXRSessionEnded


onXRSessionStarted()

onXRSessionStarted(_session?): void

Defined in: src/core/Script.ts:121

Parameters

_session?

XRSession

Returns

void

Inherited from

Script.onXRSessionStarted


physicsStep()

physicsStep(): void

Defined in: src/core/Script.ts:119

Returns

void

Inherited from

Script.physicsStep


runDetection()

runDetection<T>(): Promise<DetectedObject<T>[]>

Defined in: src/world/objects/ObjectDetector.ts:233

Runs object detection or returns the ongoing detection promise.

  • If continuous detection is started (has active clients), returns the promise for the next detection result.
  • If continuous detection is not started, performs a one-off detection and returns the result. If a one-off detection is already in progress, returns the promise for that ongoing detection.

Type Parameters

T

T = null

Returns

Promise<DetectedObject<T>[]>

A promise that resolves with an array of detected DetectedObject instances.


setSimulatorSource()

setSimulatorSource(source?): ObjectDetector

Defined in: src/world/objects/ObjectDetector.ts:248

Installs or removes the desktop simulator's ground-truth detector.

Parameters

source?

SimulatorObjectDetectionSource

Returns

ObjectDetector


showDebugVisualizations()

showDebugVisualizations(visible): void

Defined in: src/world/objects/ObjectDetector.ts:433

Toggles the visibility of all debug visualizations for detected objects.

Parameters

visible

boolean = true

Whether the visualizations should be visible.

Returns

void


start()

start(client): void

Defined in: src/world/objects/ObjectDetector.ts:164

Starts continuous object detection for the given client. If this is the first client, starts the background detection loop.

Parameters

client

object

The client object requesting object detection.

Returns

void


stop()

stop(client): void

Defined in: src/world/objects/ObjectDetector.ts:179

Stops continuous object detection for the given client. If this was the last client, stops the background detection loop.

Parameters

client

object

The client object that no longer needs object detection.

Returns

void


update()

update(): void

Defined in: src/world/objects/ObjectDetector.ts:187

Called per frame by the engine. If there are active clients, ensures the continuous object detection is running.

Returns

void

Overrides

Script.update