Class: Options
Defined in: src/core/Options.ts:81
A central configuration class for the entire XR Blocks system. It aggregates all settings and provides chainable methods for enabling common features.
Constructors
Constructor
new Options(
options?):Options
Defined in: src/core/Options.ts:208
Constructs the Options object by merging default values with provided custom options.
Parameters
options?
A custom options object to override the defaults.
ai?
{ enabled?: boolean; gemini?: { apiKey?: string; config?: { }; enabled?: boolean; keyValid?: boolean; liveModel?: string; model?: string; urlParam?: string; }; globalUrlParams?: { key?: string; }; model?: AIModel; openai?: { apiKey?: string; enabled?: boolean; model?: string; urlParam?: string; }; } = ...
ai.enabled?
boolean = false
ai.gemini?
{ apiKey?: string; config?: { }; enabled?: boolean; keyValid?: boolean; liveModel?: string; model?: string; urlParam?: string; } = ...
ai.gemini.apiKey?
string = ''
ai.gemini.config?
{ } = {}
ai.gemini.enabled?
boolean = false
ai.gemini.keyValid?
boolean = false
ai.gemini.liveModel?
string = GEMINI_DEFAULT_LIVE_MODEL
ai.gemini.model?
string = GEMINI_DEFAULT_FLASH_MODEL
ai.gemini.urlParam?
string = 'geminiKey'
ai.globalUrlParams?
{ key?: string; } = ...
ai.globalUrlParams.key?
string = 'key'
ai.model?
AIModel = 'gemini'
ai.openai?
{ apiKey?: string; enabled?: boolean; model?: string; urlParam?: string; } = ...
ai.openai.apiKey?
string = ''
ai.openai.enabled?
boolean = false
ai.openai.model?
string = 'gpt-4.1'
ai.openai.urlParam?
string = 'openaiKey'
antialias?
boolean = true
Whether to use antialiasing.
camera?
{ far?: number; near?: number; } = ...
camera.far?
number = 500
camera.near?
number = 0.01
canvas?
{ }
Canvas element to use for rendering. If not defined, a new element will be added to document body.
catchScriptExceptions?
boolean = true
Whether to catch all exceptions thrown by developer scripts in the main update loop and physics step, and log them using console.error instead of crashing the application. When enabled, exceptions in one script will not prevent other scripts or subsystems from updating.
controllers?
{ debug?: boolean; enabled?: boolean; enabledMouse?: boolean; performRaycastOnUpdate?: boolean; visualization?: boolean; visualizeRays?: boolean; } = ...
controllers.debug?
boolean = false
Whether to enable debugging features for controllers.
controllers.enabled?
boolean = true
Whether controller input is enabled.
controllers.enabledMouse?
boolean = true
Whether mouse input should act as a controller on desktop.
controllers.performRaycastOnUpdate?
boolean = true
Whether to perform raycast on update. This is needed for the reticle to work properly.
controllers.visualization?
boolean = false
Whether to show controller models.
controllers.visualizeRays?
boolean = false
Whether to show the ray lines extending from the controllers.
debugging?
boolean = false
Global flag for enabling various debugging features.
depth?
{ dataFormatPreference?: readonly (XRDepthDataFormat | undefined)[]; debugging?: boolean; depthMesh?: { colliderUpdateFps?: number; depthFullResolution?: number; depthMeshUpdateFps?: number; enabled?: boolean; ignoreEdgePixels?: number; opacity?: number; patchHoles?: boolean; patchHolesUpper?: boolean; renderShadow?: boolean; shadowOpacity?: number; showDebugTexture?: boolean; updateFullResolutionGeometry?: boolean; updateVertexNormals?: boolean; useDepthTexture?: boolean; useDownsampledGeometry?: boolean; useDualCollider?: boolean; }; depthTexture?: { applyGaussianBlur?: boolean; applyKawaseBlur?: boolean; constantKernel?: boolean; enabled?: boolean; }; depthTypeRequest?: readonly (XRDepthType | undefined)[]; enabled?: boolean; matchDepthView?: boolean; occlusion?: { enabled?: boolean; }; usagePreference?: readonly (XRDepthUsage | undefined)[]; } = ...
depth.dataFormatPreference?
readonly (XRDepthDataFormat | undefined)[] = ...
depth.debugging?
boolean = false
depth.depthMesh?
{ colliderUpdateFps?: number; depthFullResolution?: number; depthMeshUpdateFps?: number; enabled?: boolean; ignoreEdgePixels?: number; opacity?: number; patchHoles?: boolean; patchHolesUpper?: boolean; renderShadow?: boolean; shadowOpacity?: number; showDebugTexture?: boolean; updateFullResolutionGeometry?: boolean; updateVertexNormals?: boolean; useDepthTexture?: boolean; useDownsampledGeometry?: boolean; useDualCollider?: boolean; } = ...
depth.depthMesh.colliderUpdateFps?
number = 5
depth.depthMesh.depthFullResolution?
number = 160
depth.depthMesh.depthMeshUpdateFps?
number = 0
FPS cap for depth mesh geometry updates. 0 = update every frame.
depth.depthMesh.enabled?
boolean = false
depth.depthMesh.ignoreEdgePixels?
number = 3
depth.depthMesh.opacity?
number = 1.0
depth.depthMesh.patchHoles?
boolean = false
depth.depthMesh.patchHolesUpper?
boolean = false
depth.depthMesh.renderShadow?
boolean = false
depth.depthMesh.shadowOpacity?
number = 0.25
depth.depthMesh.showDebugTexture?
boolean = false
depth.depthMesh.updateFullResolutionGeometry?
boolean = false
depth.depthMesh.updateVertexNormals?
boolean = false
depth.depthMesh.useDepthTexture?
boolean = false
depth.depthMesh.useDownsampledGeometry?
boolean = true
depth.depthMesh.useDualCollider?
boolean = false
depth.depthTexture?
{ applyGaussianBlur?: boolean; applyKawaseBlur?: boolean; constantKernel?: boolean; enabled?: boolean; } = ...
depth.depthTexture.applyGaussianBlur?
boolean = false
depth.depthTexture.applyKawaseBlur?
boolean = false
depth.depthTexture.constantKernel?
boolean = false
depth.depthTexture.enabled?
boolean = false
depth.depthTypeRequest?
readonly (XRDepthType | undefined)[] = ...
depth.enabled?
boolean = false
depth.matchDepthView?
boolean = true
depth.occlusion?
{ enabled?: boolean; } = ...
depth.occlusion.enabled?
boolean = false
depth.usagePreference?
readonly (XRDepthUsage | undefined)[] = []
deviceCamera?
{ cameraLabel?: string; enabled?: boolean; rgbToDepthParams?: { k1?: number; k2?: number; k3?: number; p1?: number; p2?: number; scale?: number; scaleX?: number; scaleY?: number; translateU?: number; translateV?: number; xc?: number; yc?: number; }; videoConstraints?: { }; willCaptureFrequently?: boolean; } = ...
deviceCamera.cameraLabel?
string
deviceCamera.enabled?
boolean = false
deviceCamera.rgbToDepthParams?
{ k1?: number; k2?: number; k3?: number; p1?: number; p2?: number; scale?: number; scaleX?: number; scaleY?: number; translateU?: number; translateV?: number; xc?: number; yc?: number; } = ...
Parameters for RGB to depth UV mapping given different aspect ratios.
deviceCamera.rgbToDepthParams.k1?
number
deviceCamera.rgbToDepthParams.k2?
number
deviceCamera.rgbToDepthParams.k3?
number
deviceCamera.rgbToDepthParams.p1?
number
deviceCamera.rgbToDepthParams.p2?
number
deviceCamera.rgbToDepthParams.scale?
number
deviceCamera.rgbToDepthParams.scaleX?
number
deviceCamera.rgbToDepthParams.scaleY?
number
deviceCamera.rgbToDepthParams.translateU?
number
deviceCamera.rgbToDepthParams.translateV?
number
deviceCamera.rgbToDepthParams.xc?
number
deviceCamera.rgbToDepthParams.yc?
number
deviceCamera.videoConstraints?
{ }
Constraints for getUserMedia. This will guide the initial camera
selection.
deviceCamera.willCaptureFrequently?
boolean = false
Hint for performance optimization on frequent captures.
enableAI?
() => Options
enableAutomationMode?
(config) => Options
enableCamera?
(facingMode) => Options
enableControllers?
() => Options
enableDepth?
() => Options
enableFaceDetection?
() => Options
enableGestures?
() => Options
enableHandRays?
() => Options
enableHands?
() => Options
enableHumanDetection?
() => Options
enableObjectDetection?
() => Options
enablePlaneDetection?
() => Options
enableReticles?
() => Options
enableSegmentation?
() => Options
enableSimulator?
boolean = true
enableStrokes?
() => Options
enableUI?
() => Options
enableVR?
() => Options
enableXRTransitions?
() => Options
formFactor?
"auto" | "xr" | "hud" | "vr" | "desktop" | "mobile"
gestures?
{ enable?: () => GestureRecognitionOptions; enabled?: boolean; gestureRecognizer?: { dispose?: () => void; getGestureConfigurations?: () => Record<string, GestureConfiguration>; init?: () => Promise<void>; recognize?: (context) => GestureScoreMap | Promise<GestureScoreMap>; }; gestures?: {[key: string]: { enabled?: boolean; threshold?: number; } | undefined; }; minimumConfidence?: number; poseEstimator?: { dispose?: () => void; getHandContext?: (handedness) => HandContext | null; getHandContexts?: () => Partial<Record<HandLabel, HandContext>>; init?: (dependencies?) => Promise<void>; }; setGestureConfig?: (name, config) => GestureRecognitionOptions; setGestureEnabled?: (name, enabled) => GestureRecognitionOptions; setGestureRecognizer?: (gestureRecognizer) => GestureRecognitionOptions; setPoseEstimator?: (poseEstimator) => GestureRecognitionOptions; updateIntervalMs?: number; } = ...
gestures.enable?
() => GestureRecognitionOptions
gestures.enabled?
boolean = false
gestures.gestureRecognizer?
{ dispose?: () => void; getGestureConfigurations?: () => Record<string, GestureConfiguration>; init?: () => Promise<void>; recognize?: (context) => GestureScoreMap | Promise<GestureScoreMap>; } = ...
gestures.gestureRecognizer.dispose?
() => void
gestures.gestureRecognizer.getGestureConfigurations?
() => Record<string, GestureConfiguration>
gestures.gestureRecognizer.init?
() => Promise<void>
gestures.gestureRecognizer.recognize?
(context) => GestureScoreMap | Promise<GestureScoreMap>
gestures.gestures?
{[key: string]: { enabled?: boolean; threshold?: number; } | undefined; } = {}
gestures.minimumConfidence?
number = 0.6
gestures.poseEstimator?
{ dispose?: () => void; getHandContext?: (handedness) => HandContext | null; getHandContexts?: () => Partial<Record<HandLabel, HandContext>>; init?: (dependencies?) => Promise<void>; } = ...
gestures.poseEstimator.dispose?
() => void
gestures.poseEstimator.getHandContext?
(handedness) => HandContext | null
gestures.poseEstimator.getHandContexts?
() => Partial<Record<HandLabel, HandContext>>
gestures.poseEstimator.init?
(dependencies?) => Promise<void>
gestures.setGestureConfig?
(name, config) => GestureRecognitionOptions
gestures.setGestureEnabled?
(name, enabled) => GestureRecognitionOptions
gestures.setGestureRecognizer?
(gestureRecognizer) => GestureRecognitionOptions
gestures.setPoseEstimator?
(poseEstimator) => GestureRecognitionOptions
gestures.updateIntervalMs?
number = 33
hands?
{ debugging?: boolean; enabled?: boolean; enableHands?: () => HandsOptions; enableHandsVisualization?: () => HandsOptions; visualization?: boolean; visualizeJoints?: boolean; visualizeMeshes?: boolean; } = ...
hands.debugging?
boolean = false
hands.enabled?
boolean = false
Whether hand tracking is enabled.
hands.enableHands?
() => HandsOptions
hands.enableHandsVisualization?
() => HandsOptions
hands.visualization?
boolean = false
Whether to show any hand visualization.
hands.visualizeJoints?
boolean = false
Whether to show the tracked hand joints.
hands.visualizeMeshes?
boolean = false
Whether to show the virtual hand meshes.
lighting?
{ castDirectionalLightShadow?: boolean; debugging?: boolean; enabled?: boolean; useAmbientSH?: boolean; useDirectionalLight?: boolean; useDynamicSoftShadow?: boolean; } = ...
lighting.castDirectionalLightShadow?
boolean = false
Cast shadows using diretional light.
lighting.debugging?
boolean = false
Enables debugging renders and logs.
lighting.enabled?
boolean = false
Enables XR lighting.
lighting.useAmbientSH?
boolean = false
Add ambient spherical harmonics to lighting.
lighting.useDirectionalLight?
boolean = false
Add main diredtional light to lighting.
lighting.useDynamicSoftShadow?
boolean = false
Adjust hardness of shadows according to relative brightness of main light.
logarithmicDepthBuffer?
boolean = false
Whether to use a logarithmic depth buffer. Useful for depth-aware occlusions.
permissions?
{ camera?: boolean; geolocation?: boolean; microphone?: boolean; } = ...
Which permissions to request before entering the XR session.
permissions.camera?
boolean = false
permissions.geolocation?
boolean = false
permissions.microphone?
boolean = false
physics?
{ fps?: number; gravity?: { x?: number; y?: number; z?: number; }; RAPIER?: { init?: () => Promise<void>; }; useEventQueue?: boolean; worldStep?: boolean; } = ...
physics.fps?
number = 45
The target frames per second for the physics simulation loop.
physics.gravity?
{ x?: number; y?: number; z?: number; } = ...
The global gravity vector applied to the physics world.
physics.gravity.x?
number = 0.0
physics.gravity.y?
number = -9.81
physics.gravity.z?
number = 0.0
physics.RAPIER?
{ init?: () => Promise<void>; }
Instance of RAPIER.
physics.RAPIER.init?
() => Promise<void>
physics.useEventQueue?
boolean = false
If true, an event queue will be created and passed to world.step(),
enabling the handling of collision and contact events.
physics.worldStep?
boolean = true
If true, the Physics manager will automatically call world.step()
on its fixed interval. Set to false if you want to control the
simulation step manually.
referenceSpaceType?
XRReferenceSpaceType = 'local-floor'
reticles?
{ defaultDistance?: number; enabled?: boolean; } = ...
reticles.defaultDistance?
number = 0
When set to a positive value, the reticle is placed at this distance (in meters) along the controller ray when no intersection is found, instead of being hidden. Set to 0 to hide the reticle on miss.
reticles.enabled?
boolean = true
setAppDescription?
(description) => Options
setAppTitle?
(title) => Options
simulator?
{ activeEnvironmentIndex?: number; blendingMode?: "normal" | "screen"; defaultHand?: Handedness; defaultMode?: SimulatorMode; deviceCamera?: { enabled?: boolean; }; environments?: readonly ({ name?: string; scenePath?: string | null; scenePlanesPath?: string | null; videoPath?: string; } | undefined)[]; geminiLivePanel?: { element?: string; enabled?: boolean; }; handPosePanel?: { element?: string; enabled?: boolean; }; initialCameraPosition?: { x?: number; y?: number; z?: number; }; initialScenePosition?: { x?: number; y?: number; z?: number; }; instructions?: { customInstructions?: readonly ({ description?: ... | ... | ...; header?: ... | ... | ...; videoSrc?: ... | ...; } | undefined)[]; element?: string; enabled?: boolean; showAutomatically?: boolean; }; modeToggle?: { enabled?: boolean; toggleKey?: Keycodes | null; toggleOrder?: { Hands?: SimulatorMode; Navigation?: SimulatorMode; PointerLock?: SimulatorMode; User?: SimulatorMode; }; }; reachAngle?: { angle?: number; enabled?: boolean; }; reachDistance?: { enabled?: boolean; leftHandOrigin?: { x?: number; y?: number; z?: number; }; radius?: number; rightHandOrigin?: { x?: number; y?: number; z?: number; }; }; renderToRenderTexture?: boolean; simulatorSettingsPanel?: { element?: string; enabled?: boolean; }; stereo?: { enabled?: boolean; }; } = ...
simulator.activeEnvironmentIndex?
number = 0
simulator.blendingMode?
"normal" | "screen" = 'normal'
simulator.defaultHand?
Handedness = Handedness.LEFT
simulator.defaultMode?
SimulatorMode = SimulatorMode.USER
simulator.deviceCamera?
{ enabled?: boolean; } = ...
simulator.deviceCamera.enabled?
boolean = true
simulator.environments?
readonly ({ name?: string; scenePath?: string | null; scenePlanesPath?: string | null; videoPath?: string; } | undefined)[] = ...
simulator.geminiLivePanel?
{ element?: string; enabled?: boolean; } = ...
simulator.geminiLivePanel.element?
string = 'xrblocks-simulator-geminilive'
simulator.geminiLivePanel.enabled?
boolean = false
simulator.handPosePanel?
{ element?: string; enabled?: boolean; } = ...
simulator.handPosePanel.element?
string = 'xrblocks-simulator-hand-pose-panel'
simulator.handPosePanel.enabled?
boolean = true
simulator.initialCameraPosition?
{ x?: number; y?: number; z?: number; } = ...
simulator.initialCameraPosition.x?
number = 0
simulator.initialCameraPosition.y?
number = 1.5
simulator.initialCameraPosition.z?
number = 0
simulator.initialScenePosition?
{ x?: number; y?: number; z?: number; } = ...
simulator.initialScenePosition.x?
number = -1.6
simulator.initialScenePosition.y?
number = 0.3
simulator.initialScenePosition.z?
number = 0
simulator.instructions?
{ customInstructions?: readonly ({ description?: ... | ... | ...; header?: ... | ... | ...; videoSrc?: ... | ...; } | undefined)[]; element?: string; enabled?: boolean; showAutomatically?: boolean; } = ...
simulator.instructions.customInstructions?
readonly ({ description?: ... | ... | ...; header?: ... | ... | ...; videoSrc?: ... | ...; } | undefined)[] = ...
simulator.instructions.element?
string = 'xrblocks-simulator-instructions'
simulator.instructions.enabled?
boolean = true
simulator.instructions.showAutomatically?
boolean = false
simulator.modeToggle?
{ enabled?: boolean; toggleKey?: Keycodes | null; toggleOrder?: { Hands?: SimulatorMode; Navigation?: SimulatorMode; PointerLock?: SimulatorMode; User?: SimulatorMode; }; } = ...
simulator.modeToggle.enabled?
boolean = false
simulator.modeToggle.toggleKey?
Keycodes | null = ...
simulator.modeToggle.toggleOrder?
{ Hands?: SimulatorMode; Navigation?: SimulatorMode; PointerLock?: SimulatorMode; User?: SimulatorMode; } = DEFAULT_MODE_TOGGLE_ORDER
simulator.modeToggle.toggleOrder.Hands?
SimulatorMode = SimulatorMode.POINTER_LOCK
simulator.modeToggle.toggleOrder.Navigation?
SimulatorMode = SimulatorMode.CONTROLLER
simulator.modeToggle.toggleOrder.PointerLock?
SimulatorMode = SimulatorMode.USER
simulator.modeToggle.toggleOrder.User?
SimulatorMode = SimulatorMode.POSE
simulator.reachAngle?
{ angle?: number; enabled?: boolean; } = ...
Limits the angular cone in front of the user within which controllers can move.
simulator.reachAngle.angle?
number = Math.PI
The maximum full cone angle in radians around the camera's forward direction (default is Math.PI, a front hemisphere).
simulator.reachAngle.enabled?
boolean = false
simulator.reachDistance?
{ enabled?: boolean; leftHandOrigin?: { x?: number; y?: number; z?: number; }; radius?: number; rightHandOrigin?: { x?: number; y?: number; z?: number; }; } = ...
Limits how far each hand controller can travel from the user's shoulder origin.
simulator.reachDistance.enabled?
boolean = false
simulator.reachDistance.leftHandOrigin?
{ x?: number; y?: number; z?: number; } = ...
The shoulder/chest origin point for the left hand in local camera space.
simulator.reachDistance.leftHandOrigin.x?
number = -0.2
simulator.reachDistance.leftHandOrigin.y?
number = -0.2
simulator.reachDistance.leftHandOrigin.z?
number = 0
simulator.reachDistance.radius?
number = 0.75
The maximum distance in meters a controller can move from its origin point.
simulator.reachDistance.rightHandOrigin?
{ x?: number; y?: number; z?: number; } = ...
The shoulder/chest origin point for the right hand in local camera space.
simulator.reachDistance.rightHandOrigin.x?
number = 0.2
simulator.reachDistance.rightHandOrigin.y?
number = -0.2
simulator.reachDistance.rightHandOrigin.z?
number = 0
simulator.renderToRenderTexture?
boolean = true
simulator.simulatorSettingsPanel?
{ element?: string; enabled?: boolean; } = ...
simulator.simulatorSettingsPanel.element?
string = 'xrblocks-simulator-settings'
simulator.simulatorSettingsPanel.enabled?
boolean = true
simulator.stereo?
{ enabled?: boolean; } = ...
simulator.stereo.enabled?
boolean = false
sound?
{ speechRecognizer?: { commandConfidenceThreshold?: number; commands?: readonly (string | undefined)[]; continuous?: boolean; enabled?: boolean; interimResults?: boolean; lang?: string; playSimulatorActivationSounds?: boolean; }; speechSynthesizer?: { allowInterruptions?: boolean; enabled?: boolean; }; } = ...
sound.speechRecognizer?
{ commandConfidenceThreshold?: number; commands?: readonly (string | undefined)[]; continuous?: boolean; enabled?: boolean; interimResults?: boolean; lang?: string; playSimulatorActivationSounds?: boolean; } = ...
sound.speechRecognizer.commandConfidenceThreshold?
number = 0.7
Minimum confidence (0-1) for a command.
sound.speechRecognizer.commands?
readonly (string | undefined)[] = []
Keywords to detect as commands.
sound.speechRecognizer.continuous?
boolean = false
If true, recognition continues after a pause.
sound.speechRecognizer.enabled?
boolean = true
sound.speechRecognizer.interimResults?
boolean = false
If true, provides interim results.
sound.speechRecognizer.lang?
string = 'en-US'
Recognition language (e.g., 'en-US').
sound.speechRecognizer.playSimulatorActivationSounds?
boolean = true
If true, play activation sounds in simulator.
sound.speechSynthesizer?
{ allowInterruptions?: boolean; enabled?: boolean; } = ...
sound.speechSynthesizer.allowInterruptions?
boolean = false
If true, a new call to speak() will interrupt any ongoing speech.
sound.speechSynthesizer.enabled?
boolean = false
stencil?
boolean = false
Whether to request a stencil buffer.
strokes?
{ enable?: () => StrokeRecognitionOptions; enabled?: boolean; endDelay?: number; joint?: "wrist" | "thumb-metacarpal" | "thumb-phalanx-proximal" | "thumb-phalanx-distal" | "thumb-tip" | "index-finger-metacarpal" | "index-finger-phalanx-proximal" | "index-finger-phalanx-intermediate" | "index-finger-phalanx-distal" | "index-finger-tip" | "middle-finger-metacarpal" | "middle-finger-phalanx-proximal" | "middle-finger-phalanx-intermediate" | "middle-finger-phalanx-distal" | "middle-finger-tip" | "ring-finger-metacarpal" | "ring-finger-phalanx-proximal" | "ring-finger-phalanx-intermediate" | "ring-finger-phalanx-distal" | "ring-finger-tip" | "pinky-finger-metacarpal" | "pinky-finger-phalanx-proximal" | "pinky-finger-phalanx-intermediate" | "pinky-finger-phalanx-distal" | "pinky-finger-tip"; maxPoints?: number; providerConfig?: { onedollar?: { supportedShapes?: readonly (... | ...)[]; }; provider?: "onedollar"; }; startDelay?: number; } = ...
strokes.enable?
() => StrokeRecognitionOptions
strokes.enabled?
boolean = true
Master switch for the stroke recognition block.
strokes.endDelay?
number = 0.2
Delay in seconds to ignore points before gesture end.
strokes.joint?
"wrist" | "thumb-metacarpal" | "thumb-phalanx-proximal" | "thumb-phalanx-distal" | "thumb-tip" | "index-finger-metacarpal" | "index-finger-phalanx-proximal" | "index-finger-phalanx-intermediate" | "index-finger-phalanx-distal" | "index-finger-tip" | "middle-finger-metacarpal" | "middle-finger-phalanx-proximal" | "middle-finger-phalanx-intermediate" | "middle-finger-phalanx-distal" | "middle-finger-tip" | "ring-finger-metacarpal" | "ring-finger-phalanx-proximal" | "ring-finger-phalanx-intermediate" | "ring-finger-phalanx-distal" | "ring-finger-tip" | "pinky-finger-metacarpal" | "pinky-finger-phalanx-proximal" | "pinky-finger-phalanx-intermediate" | "pinky-finger-phalanx-distal" | "pinky-finger-tip" = 'index-finger-tip'
The hand joint to track for stroke recognition.
strokes.maxPoints?
number = 1000
Maximum number of points to capture in a single stroke.
strokes.providerConfig?
{ onedollar?: { supportedShapes?: readonly (... | ...)[]; }; provider?: "onedollar"; } = ...
Configuration for the stroke recognition provider.
strokes.providerConfig.onedollar?
{ supportedShapes?: readonly (... | ...)[]; } = ...
Options specific to the 'onedollar' provider.
strokes.providerConfig.onedollar.supportedShapes?
readonly (... | ...)[] = DEFAULT_SUPPORTED_SHAPES
strokes.providerConfig.provider?
"onedollar" = ...
Backing provider that recognizes strokes.
- 'onedollar': $1 Unistroke recognizer.
strokes.startDelay?
number = 0.2
Delay in seconds after gesture start before recording points.
transition?
{ defaultBackgroundColor?: number; enabled?: boolean; transitionTime?: number; } = ...
transition.defaultBackgroundColor?
number = 0xffffff
The default background color for VR transitions.
transition.enabled?
boolean = false
Whether the transition effect is enabled.
transition.transitionTime?
number = 0.5
The duration of the transition in seconds.
uikit?
{ enable?: (uikit) => this; enabled?: boolean; reversePainterSortStable?: (a, b) => number; } = ...
uikit.enable?
(uikit) => this
uikit.enabled?
boolean = false
Whether UIKit support is enabled.
uikit.reversePainterSortStable?
(a, b) => number
The custom sorting function provided by @pmndrs/uikit.
usePostprocessing?
boolean = false
Whether to use post-processing effects.
webxrOptionalFeatures?
readonly (string | undefined)[] = []
Any additional optional features when initializing webxr.
webxrRequiredFeatures?
readonly (string | undefined)[] = []
Any additional required features when initializing webxr.
world?
{ debugging?: boolean; enabled?: boolean; enableFaceDetection?: () => WorldOptions; enableHumanDetection?: () => WorldOptions; enableMeshDetection?: () => WorldOptions; enableObjectDetection?: () => WorldOptions; enablePlaneDetection?: () => WorldOptions; enableSegmentation?: () => WorldOptions; enableSoundDetection?: () => WorldOptions; faces?: { backendConfig?: { activeBackend?: string; mediapipe?: { minFaceDetectionConfidence?: ... | ...; minFacePresenceConfidence?: ... | ...; minTrackingConfidence?: ... | ...; modelAssetPath?: ... | ...; numFaces?: ... | ...; outputFaceBlendshapes?: ... | ... | ...; outputFacialTransformationMatrixes?: ... | ... | ...; wasmFilesUrl?: ... | ...; }; }; enable?: () => FacesOptions; enabled?: boolean; pollingIntervalMs?: number; }; humans?: { backendConfig?: { activeBackend?: string; mediapipe?: { minPoseDetectionConfidence?: ... | ...; minPosePresenceConfidence?: ... | ...; minTrackingConfidence?: ... | ...; modelAssetPath?: ... | ...; numPoses?: ... | ...; wasmFilesUrl?: ... | ...; }; }; enable?: () => HumansOptions; enabled?: boolean; pollingIntervalMs?: number; }; initiateRoomCapture?: boolean; meshes?: { enable?: () => MeshDetectionOptions; enabled?: boolean; showDebugVisualizations?: boolean; }; objects?: { backendConfig?: { activeBackend?: "gemini" | "mediapipe"; gemini?: { generationConfig?: ... | ...; responseSchema?: ... | ...; systemInstruction?: ... | ...; }; mediapipe?: { modelAssetPath?: ... | ...; scoreThreshold?: ... | ...; wasmFilesUrl?: ... | ...; }; }; debugging?: boolean; enable?: () => ObjectsOptions; enabled?: boolean; objectImageMargin?: number; pollingIntervalMs?: number; showDebugVisualizations?: boolean; }; planes?: { debugging?: boolean; enable?: () => PlanesOptions; enabled?: boolean; showDebugVisualizations?: boolean; }; segmentation?: { backendConfig?: { activeBackend?: string; mediapipe?: { modelAssetPath?: ... | ...; outputCategoryMask?: ... | ... | ...; wasmFilesUrl?: ... | ...; }; }; enable?: () => SegmentationOptions; enabled?: boolean; pollingIntervalMs?: number; }; sounds?: { backendConfig?: { activeBackend?: string; mediapipe?: { chunkSamples?: ... | ...; modelAssetPath?: ... | ...; wasmFilesUrl?: ... | ...; }; }; enable?: () => SoundsOptions; enabled?: boolean; showDebugInfo?: boolean; }; } = ...
world.debugging?
boolean = false
world.enabled?
boolean = false
world.enableFaceDetection?
() => WorldOptions
world.enableHumanDetection?
() => WorldOptions
world.enableMeshDetection?
() => WorldOptions
world.enableObjectDetection?
() => WorldOptions
world.enablePlaneDetection?
() => WorldOptions
world.enableSegmentation?
() => WorldOptions
world.enableSoundDetection?
() => WorldOptions
world.faces?
{ backendConfig?: { activeBackend?: string; mediapipe?: { minFaceDetectionConfidence?: ... | ...; minFacePresenceConfidence?: ... | ...; minTrackingConfidence?: ... | ...; modelAssetPath?: ... | ...; numFaces?: ... | ...; outputFaceBlendshapes?: ... | ... | ...; outputFacialTransformationMatrixes?: ... | ... | ...; wasmFilesUrl?: ... | ...; }; }; enable?: () => FacesOptions; enabled?: boolean; pollingIntervalMs?: number; } = ...
world.faces.backendConfig?
{ activeBackend?: string; mediapipe?: { minFaceDetectionConfidence?: ... | ...; minFacePresenceConfidence?: ... | ...; minTrackingConfidence?: ... | ...; modelAssetPath?: ... | ...; numFaces?: ... | ...; outputFaceBlendshapes?: ... | ... | ...; outputFacialTransformationMatrixes?: ... | ... | ...; wasmFilesUrl?: ... | ...; }; } = ...
Configuration options for the active face detection backend.
world.faces.backendConfig.activeBackend?
string = 'mediapipe'
world.faces.backendConfig.mediapipe?
{ minFaceDetectionConfidence?: ... | ...; minFacePresenceConfidence?: ... | ...; minTrackingConfidence?: ... | ...; modelAssetPath?: ... | ...; numFaces?: ... | ...; outputFaceBlendshapes?: ... | ... | ...; outputFacialTransformationMatrixes?: ... | ... | ...; wasmFilesUrl?: ... | ...; } = ...
world.faces.backendConfig.mediapipe.minFaceDetectionConfidence?
... | ... = 0.5
The minimum confidence score [0.0, 1.0] required for a face to be detected.
world.faces.backendConfig.mediapipe.minFacePresenceConfidence?
... | ... = 0.5
The minimum confidence score [0.0, 1.0] required to confirm a face is still present.
world.faces.backendConfig.mediapipe.minTrackingConfidence?
... | ... = 0.5
The minimum confidence score [0.0, 1.0] required for tracking landmarks between frames.
world.faces.backendConfig.mediapipe.modelAssetPath?
... | ... = 'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/latest/face_landmarker.task'
world.faces.backendConfig.mediapipe.numFaces?
... | ... = 1
The maximum number of simultaneous faces to track.
world.faces.backendConfig.mediapipe.outputFaceBlendshapes?
... | ... | ... = true
Whether to compute and emit per-face blendshape weights (52 ARKit-compatible categories). Required for facial expression mirroring, lipsync feeds, and avatar animation.
world.faces.backendConfig.mediapipe.outputFacialTransformationMatrixes?
... | ... | ... = true
Whether to compute and emit the 4x4 facial transformation matrix for each face. Provides a stable rigid head pose for parenting objects to the head (glasses, masks, hats).
world.faces.backendConfig.mediapipe.wasmFilesUrl?
... | ... = 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'
world.faces.enable?
() => FacesOptions
world.faces.enabled?
boolean = false
world.faces.pollingIntervalMs?
number = 0
Minimum delay in milliseconds between continuous face detection runs. A value of 0 runs again as soon as the previous detection finishes.
world.humans?
{ backendConfig?: { activeBackend?: string; mediapipe?: { minPoseDetectionConfidence?: ... | ...; minPosePresenceConfidence?: ... | ...; minTrackingConfidence?: ... | ...; modelAssetPath?: ... | ...; numPoses?: ... | ...; wasmFilesUrl?: ... | ...; }; }; enable?: () => HumansOptions; enabled?: boolean; pollingIntervalMs?: number; } = ...
world.humans.backendConfig?
{ activeBackend?: string; mediapipe?: { minPoseDetectionConfidence?: ... | ...; minPosePresenceConfidence?: ... | ...; minTrackingConfidence?: ... | ...; modelAssetPath?: ... | ...; numPoses?: ... | ...; wasmFilesUrl?: ... | ...; }; } = ...
Configuration options for the active pose detection backend.
world.humans.backendConfig.activeBackend?
string = 'mediapipe'
world.humans.backendConfig.mediapipe?
{ minPoseDetectionConfidence?: ... | ...; minPosePresenceConfidence?: ... | ...; minTrackingConfidence?: ... | ...; modelAssetPath?: ... | ...; numPoses?: ... | ...; wasmFilesUrl?: ... | ...; } = ...
world.humans.backendConfig.mediapipe.minPoseDetectionConfidence?
... | ... = 0.5
The minimum confidence score [0.0, 1.0] required for a pose to be detected.
world.humans.backendConfig.mediapipe.minPosePresenceConfidence?
... | ... = 0.5
The minimum confidence score [0.0, 1.0] required to confirm a pose is still present.
world.humans.backendConfig.mediapipe.minTrackingConfidence?
... | ... = 0.5
The minimum confidence score [0.0, 1.0] required for tracking landmarks between frames.
world.humans.backendConfig.mediapipe.modelAssetPath?
... | ... = 'https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_full/float16/latest/pose_landmarker_full.task'
world.humans.backendConfig.mediapipe.numPoses?
... | ... = 1
The maximum number of simultaneous human poses/bodies to track.
world.humans.backendConfig.mediapipe.wasmFilesUrl?
... | ... = 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'
world.humans.enable?
() => HumansOptions
world.humans.enabled?
boolean = false
world.humans.pollingIntervalMs?
number = 0
Minimum delay in milliseconds between continuous pose detection runs. A value of 0 runs again as soon as the previous detection finishes.
world.initiateRoomCapture?
boolean = false
world.meshes?
{ enable?: () => MeshDetectionOptions; enabled?: boolean; showDebugVisualizations?: boolean; } = ...
world.meshes.enable?
() => MeshDetectionOptions
world.meshes.enabled?
boolean = false
world.meshes.showDebugVisualizations?
boolean = false
world.objects?
{ backendConfig?: { activeBackend?: "gemini" | "mediapipe"; gemini?: { generationConfig?: ... | ...; responseSchema?: ... | ...; systemInstruction?: ... | ...; }; mediapipe?: { modelAssetPath?: ... | ...; scoreThreshold?: ... | ...; wasmFilesUrl?: ... | ...; }; }; debugging?: boolean; enable?: () => ObjectsOptions; enabled?: boolean; objectImageMargin?: number; pollingIntervalMs?: number; showDebugVisualizations?: boolean; } = ...
world.objects.backendConfig?
{ activeBackend?: "gemini" | "mediapipe"; gemini?: { generationConfig?: ... | ...; responseSchema?: ... | ...; systemInstruction?: ... | ...; }; mediapipe?: { modelAssetPath?: ... | ...; scoreThreshold?: ... | ...; wasmFilesUrl?: ... | ...; }; } = ...
Configuration for the detection backends.
world.objects.backendConfig.activeBackend?
"gemini" | "mediapipe" = ...
The active backend to use for detection.
world.objects.backendConfig.gemini?
{ generationConfig?: ... | ...; responseSchema?: ... | ...; systemInstruction?: ... | ...; } = ...
world.objects.backendConfig.gemini.generationConfig?
... | ... = ...
Extra Gemini generation config merged into the per-call config (over
the SDK defaults). Use to pin sampling parameters such as
temperature: 0 for deterministic detections.
world.objects.backendConfig.gemini.responseSchema?
... | ... = ...
world.objects.backendConfig.gemini.systemInstruction?
... | ... = ...
world.objects.backendConfig.mediapipe?
{ modelAssetPath?: ... | ...; scoreThreshold?: ... | ...; wasmFilesUrl?: ... | ...; } = ...
Configuration for MediaPipe backend.
world.objects.backendConfig.mediapipe.modelAssetPath?
... | ... = 'https://storage.googleapis.com/mediapipe-models/object_detector/efficientdet_lite2/int8/latest/efficientdet_lite2.tflite'
world.objects.backendConfig.mediapipe.scoreThreshold?
... | ... = 0.5
world.objects.backendConfig.mediapipe.wasmFilesUrl?
... | ... = 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.34/wasm'
world.objects.debugging?
boolean = false
world.objects.enable?
() => ObjectsOptions
world.objects.enabled?
boolean = false
world.objects.objectImageMargin?
number = 0.05
Margin to add when cropping the object image, as a percentage of image size.
world.objects.pollingIntervalMs?
number = 0
Minimum delay in milliseconds between continuous object detection runs. A value of 0 runs again as soon as the previous detection finishes.
world.objects.showDebugVisualizations?
boolean = false
world.planes?
{ debugging?: boolean; enable?: () => PlanesOptions; enabled?: boolean; showDebugVisualizations?: boolean; } = ...
world.planes.debugging?
boolean = false
world.planes.enable?
() => PlanesOptions
world.planes.enabled?
boolean = false
world.planes.showDebugVisualizations?
boolean = false
world.segmentation?
{ backendConfig?: { activeBackend?: string; mediapipe?: { modelAssetPath?: ... | ...; outputCategoryMask?: ... | ... | ...; wasmFilesUrl?: ... | ...; }; }; enable?: () => SegmentationOptions; enabled?: boolean; pollingIntervalMs?: number; } = ...
world.segmentation.backendConfig?
{ activeBackend?: string; mediapipe?: { modelAssetPath?: ... | ...; outputCategoryMask?: ... | ... | ...; wasmFilesUrl?: ... | ...; }; } = ...
Configuration options for the active segmentation backend.
world.segmentation.backendConfig.activeBackend?
string = 'mediapipe'
world.segmentation.backendConfig.mediapipe?
{ modelAssetPath?: ... | ...; outputCategoryMask?: ... | ... | ...; wasmFilesUrl?: ... | ...; } = ...
world.segmentation.backendConfig.mediapipe.modelAssetPath?
... | ... = ...
world.segmentation.backendConfig.mediapipe.outputCategoryMask?
... | ... | ... = true
Output the per-pixel category mask. Required to produce a SegmentationMask.
world.segmentation.backendConfig.mediapipe.wasmFilesUrl?
... | ... = 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@latest/wasm'
world.segmentation.enable?
() => SegmentationOptions
world.segmentation.enabled?
boolean = false
world.segmentation.pollingIntervalMs?
number = 66
Minimum delay in milliseconds between continuous segmentation runs. A value of 0 runs again as soon as the previous inference finishes. Defaults to 66 (~15 fps), the rate the magic_window grab loop used before segmentation moved onto its own polling loop.
world.sounds?
{ backendConfig?: { activeBackend?: string; mediapipe?: { chunkSamples?: ... | ...; modelAssetPath?: ... | ...; wasmFilesUrl?: ... | ...; }; }; enable?: () => SoundsOptions; enabled?: boolean; showDebugInfo?: boolean; } = ...
world.sounds.backendConfig?
{ activeBackend?: string; mediapipe?: { chunkSamples?: ... | ...; modelAssetPath?: ... | ...; wasmFilesUrl?: ... | ...; }; } = ...
world.sounds.backendConfig.activeBackend?
string = 'mediapipe'
world.sounds.backendConfig.mediapipe?
{ chunkSamples?: ... | ...; modelAssetPath?: ... | ...; wasmFilesUrl?: ... | ...; } = ...
world.sounds.backendConfig.mediapipe.chunkSamples?
... | ... = 16000
world.sounds.backendConfig.mediapipe.modelAssetPath?
... | ... = 'https://tfhub.dev/google/lite-model/yamnet/classification/tflite/1?lite-format=tflite'
world.sounds.backendConfig.mediapipe.wasmFilesUrl?
... | ... = 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-audio@0.10.35/wasm'
world.sounds.enable?
() => SoundsOptions
world.sounds.enabled?
boolean = false
world.sounds.showDebugInfo?
boolean = false
xrButton?
{ alwaysAutostartSimulator?: boolean; appDescription?: string; appTitle?: string; enabled?: boolean; endText?: string; invalidText?: string; showEnterSimulatorButton?: boolean; startSimulatorText?: string; startText?: string; } = ...
Configuration for the XR session button.
xrButton.alwaysAutostartSimulator?
boolean = false
xrButton.appDescription?
string = ''
xrButton.appTitle?
string = ''
xrButton.enabled?
boolean = true
xrButton.endText?
string = 'Exit XR'
xrButton.invalidText?
string = 'XR Not Supported'
xrButton.showEnterSimulatorButton?
boolean = false
xrButton.startSimulatorText?
string = 'Enter Simulator'
xrButton.startText?
string = 'Enter XR'
xrSessionMode?
XRSessionMode = 'immersive-ar'
Returns
Options
Properties
ai
ai:
AIOptions
Defined in: src/core/Options.ts:128
antialias
antialias:
boolean=true
Defined in: src/core/Options.ts:85
Whether to use antialiasing.
camera
camera:
object
Defined in: src/core/Options.ts:134
far
far:
number=500
near
near:
number=0.01
canvas?
optionalcanvas:HTMLCanvasElement
Defined in: src/core/Options.ts:103
Canvas element to use for rendering. If not defined, a new element will be added to document body.
catchScriptExceptions
catchScriptExceptions:
boolean=true
Defined in: src/core/Options.ts:151
Whether to catch all exceptions thrown by developer scripts in the main update loop and physics step, and log them using console.error instead of crashing the application. When enabled, exceptions in one script will not prevent other scripts or subsystems from updating.
controllers
controllers:
InputOptions
Defined in: src/core/Options.ts:119
debugging
debugging:
boolean=false
Defined in: src/core/Options.ts:94
Global flag for enabling various debugging features.
depth
depth:
DepthOptions
Defined in: src/core/Options.ts:120
deviceCamera
deviceCamera:
DeviceCameraOptions
Defined in: src/core/Options.ts:122
enableSimulator
enableSimulator:
boolean=true
Defined in: src/core/Options.ts:144
gestures
gestures:
GestureRecognitionOptions
Defined in: src/core/Options.ts:124
hands
hands:
HandsOptions
Defined in: src/core/Options.ts:123
lighting
lighting:
LightingOptions
Defined in: src/core/Options.ts:121
logarithmicDepthBuffer
logarithmicDepthBuffer:
boolean=false
Defined in: src/core/Options.ts:90
Whether to use a logarithmic depth buffer. Useful for depth-aware occlusions.
permissions
permissions:
object
Defined in: src/core/Options.ts:172
Which permissions to request before entering the XR session.
camera
camera:
boolean=false
geolocation
geolocation:
boolean=false
microphone
microphone:
boolean=false
physics
physics:
PhysicsOptions
Defined in: src/core/Options.ts:132
referenceSpaceType
referenceSpaceType:
XRReferenceSpaceType='local-floor'
Defined in: src/core/Options.ts:117
reticles
reticles:
ReticleOptions
Defined in: src/core/Options.ts:126
simulator
simulator:
SimulatorOptions
Defined in: src/core/Options.ts:129
sound
sound:
SoundOptions
Defined in: src/core/Options.ts:127
stencil
stencil:
boolean=false
Defined in: src/core/Options.ts:98
Whether to request a stencil buffer.
strokes
strokes:
StrokeRecognitionOptions
Defined in: src/core/Options.ts:125
transition
transition:
XRTransitionOptions
Defined in: src/core/Options.ts:133
uikit
uikit:
UIKitOptions
Defined in: src/core/Options.ts:131
usePostprocessing
usePostprocessing:
boolean=false
Defined in: src/core/Options.ts:142
Whether to use post-processing effects.
webxrOptionalFeatures
webxrOptionalFeatures:
string[] =[]
Defined in: src/core/Options.ts:113
Any additional optional features when initializing webxr.
webxrRequiredFeatures
webxrRequiredFeatures:
string[] =[]
Defined in: src/core/Options.ts:108
Any additional required features when initializing webxr.
world
world:
WorldOptions
Defined in: src/core/Options.ts:130
xrButton
xrButton:
object
Defined in: src/core/Options.ts:156
Configuration for the XR session button.
alwaysAutostartSimulator
alwaysAutostartSimulator:
boolean=false
appDescription
appDescription:
string=''
appTitle
appTitle:
string=''
enabled
enabled:
boolean=true
endText
endText:
string='Exit XR'
invalidText
invalidText:
string='XR Not Supported'
showEnterSimulatorButton
showEnterSimulatorButton:
boolean=false
startSimulatorText
startSimulatorText:
string='Enter Simulator'
startText
startText:
string='Enter XR'
xrSessionMode
xrSessionMode:
XRSessionMode='immersive-ar'
Defined in: src/core/Options.ts:178
Accessors
formFactor
Get Signature
get formFactor():
"auto"|"xr"|"hud"|"vr"|"desktop"|"mobile"
Defined in: src/core/Options.ts:182
Returns
"auto" | "xr" | "hud" | "vr" | "desktop" | "mobile"
Set Signature
set formFactor(
formFactor):void
Defined in: src/core/Options.ts:191
Form factor is a preset that configures the experience for a specific device type. Currently it only controls whether the simulator is enabled and should always be autostarted.
Parameters
formFactor
"auto" | "xr" | "hud" | "vr" | "desktop" | "mobile"
Returns
void
Methods
enableAI()
enableAI():
Options
Defined in: src/core/Options.ts:424
Enables a standard set of AI features, including Gemini Live.
Returns
Options
The instance for chaining.
enableAutomationMode()
enableAutomationMode(
config):Options
Defined in: src/core/Options.ts:258
Enables a standard simulator-driven setup for automation and external test harnesses.
Parameters
config
Returns
Options
The instance for chaining.
enableCamera()
enableCamera(
facingMode):Options
Defined in: src/core/Options.ts:372
Enables device camera (passthrough) with a specific facing mode.
Parameters
facingMode
The desired camera facing mode, either 'environment' or 'user'.
"environment" | "user"
Returns
Options
The instance for chaining.
enableControllers()
enableControllers():
Options
Defined in: src/core/Options.ts:445
Enables input from hands and controllers. Note that this is enabled by default and can also be changed at runtime with xb.core.input.enableControllers() and xb.core.input.disableControllers().
Returns
Options
The instance for chaining.
enableDepth()
enableDepth():
Options
Defined in: src/core/Options.ts:303
Enables depth sensing in WebXR with default options.
Returns
Options
The instance for chaining.
enableFaceDetection()
enableFaceDetection():
Options
Defined in: src/core/Options.ts:345
Enables face landmark detection. Provides 478 per-face landmarks in world space, optional 52 ARKit-style blendshape weights, and an optional rigid 4x4 facial transformation matrix per detected face.
Returns
Options
The instance for chaining.
enableGestures()
enableGestures():
Options
Defined in: src/core/Options.ts:395
Enables the gesture recognition block and ensures hands are available.
Returns
Options
The instance for chaining.
enableHandRays()
enableHandRays():
Options
Defined in: src/core/Options.ts:415
Enables the visualization of rays for hand tracking.
Returns
Options
The instance for chaining.
enableHands()
enableHands():
Options
Defined in: src/core/Options.ts:386
Enables hand tracking.
Returns
Options
The instance for chaining.
enableHumanDetection()
enableHumanDetection():
Options
Defined in: src/core/Options.ts:331
Enables human pose detection.
Returns
Options
The instance for chaining.
enableObjectDetection()
enableObjectDetection():
Options
Defined in: src/core/Options.ts:321
Enables object detection.
Returns
Options
The instance for chaining.
enablePlaneDetection()
enablePlaneDetection():
Options
Defined in: src/core/Options.ts:312
Enables plane detection.
Returns
Options
The instance for chaining.
enableReticles()
enableReticles():
Options
Defined in: src/core/Options.ts:294
Enables reticles for visualizing targets of hand rays in WebXR.
Returns
Options
The instance for chaining.
enableSegmentation()
enableSegmentation():
Options
Defined in: src/core/Options.ts:359
Enables semantic segmentation. Produces per-pixel person / background category masks from the device camera (MediaPipe, on-device). Unlike face and human detection it does not require depth.
Returns
Options
The instance for chaining.
enableStrokes()
enableStrokes():
Options
Defined in: src/core/Options.ts:405
Enables the stroke recognition block and ensures gestures are available.
Returns
Options
The instance for chaining.
enableUI()
enableUI():
Options
Defined in: src/core/Options.ts:247
Enables a standard set of options for a UI-focused experience.
Returns
Options
The instance for chaining.
enableVR()
enableVR():
Options
Defined in: src/core/Options.ts:230
Sets the session mode to VR and disables the simulator passthrough scene.
Returns
Options
enableXRTransitions()
enableXRTransitions():
Options
Defined in: src/core/Options.ts:434
Enables the XR transition component for toggling VR.
Returns
Options
The instance for chaining.
parseUrlParams()
protectedparseUrlParams():void
Defined in: src/core/Options.ts:213
Returns
void
setAppDescription()
setAppDescription(
description):Options
Defined in: src/core/Options.ts:465
Sets the description of the app to be displayed above the XR button.
Parameters
description
string
The description of the app.
Returns
Options
The instance for chaining.
setAppTitle()
setAppTitle(
title):Options
Defined in: src/core/Options.ts:455
Sets the title of the app to be displayed above the XR button.
Parameters
title
string
The title of the app.
Returns
Options
The instance for chaining.