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Class: Segmenter

Defined in: src/world/segmentation/Segmenter.ts:24

A Script that runs semantic segmentation on the device camera feed and returns a per-pixel category mask (SegmentationMask).

Mirrors HumanRecognizer / ObjectDetector, but without any depth or world-space step, segmentation is a pure 2D camera-to-mask operation, so it does not depend on the depth mesh or camera intrinsics.

Multiple concurrent calls to runSegmentation within the same async cycle are coalesced: only one MediaPipe inference is dispatched per cycle and its result is shared with all callers. The latest completed mask is also available synchronously via latestMask.

Extends

Constructors

Constructor

new Segmenter(): Segmenter

Defined in: node_modules/@types/three/src/core/Object3D.d.ts:98

This creates a new Object3D object.

Returns

Segmenter

Inherited from

Script.constructor

Properties

isXRScript

isXRScript: boolean = true

Defined in: src/core/Script.ts:54

Inherited from

Script.isXRScript


ux

ux: UX

Defined in: src/core/Script.ts:53

Inherited from

Script.ux


dependencies

static dependencies: object

Defined in: src/world/segmentation/Segmenter.ts:25

deviceCamera

deviceCamera: typeof XRDeviceCamera = XRDeviceCamera

options

options: typeof WorldOptions = WorldOptions

Accessors

latestMask

Get Signature

get latestMask(): SegmentationMask | null

Defined in: src/world/segmentation/Segmenter.ts:65

The latest cached segmentation mask from the most recently completed inference pass. Returns null until the first inference finishes.

Returns

SegmentationMask | null

Methods

dispose()

dispose(): void

Defined in: src/core/Script.ts:196

Called when the script is removed from the scene. Opposite of init.

Returns

void

Inherited from

Script.dispose


init()

init(__namedParameters): void

Defined in: src/world/segmentation/Segmenter.ts:50

Initializes an instance with XR controllers, grips, hands, raycaster, and default options. We allow all scripts to quickly access its user (e.g., user.isSelecting(), user.hands), world (e.g., physical depth mesh, lighting estimation, and recognized objects), and scene (the root of three.js's scene graph). If this returns a promise, we will wait for it.

Parameters

__namedParameters
deviceCamera

XRDeviceCamera

options

WorldOptions

Returns

void

Overrides

Script.init


initPhysics()

initPhysics(_physics): void | Promise<void>

Defined in: src/core/Script.ts:73

Enables depth-aware interactions with physics. See /demos/ballpit

Parameters

_physics

Physics

Returns

void | Promise<void>

Inherited from

Script.initPhysics


onHoverEnter()

onHoverEnter(_controller): boolean | void

Defined in: src/core/Script.ts:155

Called when the controller starts hovering over this object with reticle.

Parameters

_controller

Object3D

An XR controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onHoverEnter


onHoverExit()

onHoverExit(_controller): boolean | void

Defined in: src/core/Script.ts:161

Called when the controller hovers over this object with reticle.

Parameters

_controller

Object3D

An XR controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onHoverExit


onHovering()

onHovering(_controller): boolean | void

Defined in: src/core/Script.ts:167

Called when the controller hovers over this object with reticle.

Parameters

_controller

Object3D

An XR controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onHovering


onKeyDown()

onKeyDown(_event): void

Defined in: src/core/Script.ts:110

Called on keyboard keypress.

Parameters

_event

KeyEvent

Event containing .code to read the keyboard key.

Returns

void

Inherited from

Script.onKeyDown


onKeyUp()

onKeyUp(_event): void

Defined in: src/core/Script.ts:111

Parameters

_event

KeyEvent

Returns

void

Inherited from

Script.onKeyUp


onObjectGrabbing()

onObjectGrabbing(_event): void

Defined in: src/core/Script.ts:187

Called every frame a hand is grabbing this object.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabbing


onObjectGrabEnd()

onObjectGrabEnd(_event): void

Defined in: src/core/Script.ts:191

Called when a hand stops grabbing this object.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabEnd


onObjectGrabStart()

onObjectGrabStart(_event): void

Defined in: src/core/Script.ts:183

Called when a hand starts grabbing this object (touching + pinching).

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabStart


onObjectSelectEnd()

onObjectSelectEnd(_event): boolean | void

Defined in: src/core/Script.ts:149

Called when the controller stops selecting this object the script represents, e.g. View, ModelView.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onObjectSelectEnd


onObjectSelectStart()

onObjectSelectStart(_event): boolean | void

Defined in: src/core/Script.ts:142

Called when the controller starts selecting this object the script represents, e.g. View, ModelView.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onObjectSelectStart


onObjectTouchEnd()

onObjectTouchEnd(_event): void

Defined in: src/core/Script.ts:179

Called when a hand's index finger stops touching this object.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouchEnd


onObjectTouching()

onObjectTouching(_event): void

Defined in: src/core/Script.ts:175

Called every frame that a hand's index finger is touching this object.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouching


onObjectTouchStart()

onObjectTouchStart(_event): void

Defined in: src/core/Script.ts:171

Called when a hand's index finger starts touching this object.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouchStart


onSelect()

onSelect(_event): void

Defined in: src/core/Script.ts:99

Called whenever pinch / mouse click successfully completes, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSelect


onSelectEnd()

onSelectEnd(_event): void

Defined in: src/core/Script.ts:93

Called whenever pinch / mouse click discontinues, globally.

Parameters

_event

SelectEvent

event.target holds its controller

Returns

void

Inherited from

Script.onSelectEnd


onSelecting()

onSelecting(_event): void

Defined in: src/core/Script.ts:104

Called whenever pinch / mouse click is happening, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSelecting


onSelectStart()

onSelectStart(_event): void

Defined in: src/core/Script.ts:87

Called whenever pinch / mouse click starts, globally.

Parameters

_event

SelectEvent

event.target holds its controller

Returns

void

Inherited from

Script.onSelectStart


onSimulatorStarted()

onSimulatorStarted(): void

Defined in: src/core/Script.ts:79

Returns

void

Inherited from

Script.onSimulatorStarted


onSqueeze()

onSqueeze(_event): void

Defined in: src/core/Script.ts:133

Called whenever gamepad trigger successfully completes, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSqueeze


onSqueezeEnd()

onSqueezeEnd(_event): void

Defined in: src/core/Script.ts:122

Called whenever gamepad trigger stops, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSqueezeEnd


onSqueezeStart()

onSqueezeStart(_event): void

Defined in: src/core/Script.ts:117

Called whenever gamepad trigger starts, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSqueezeStart


onSqueezing()

onSqueezing(_event): void

Defined in: src/core/Script.ts:127

Called whenever gamepad is being triggered, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSqueezing


onXRSessionEnded()

onXRSessionEnded(): void

Defined in: src/core/Script.ts:77

Returns

void

Inherited from

Script.onXRSessionEnded


onXRSessionStarted()

onXRSessionStarted(_session?): void

Defined in: src/core/Script.ts:76

Parameters

_session?

XRSession

Returns

void

Inherited from

Script.onXRSessionStarted


physicsStep()

physicsStep(): void

Defined in: src/core/Script.ts:74

Returns

void

Inherited from

Script.physicsStep


runSegmentation()

runSegmentation(): Promise<SegmentationMask | null>

Defined in: src/world/segmentation/Segmenter.ts:104

Runs one segmentation pass over the current camera frame, or returns the result of the in-flight pass when one is already running. Multiple callers in the same async cycle share a single MediaPipe inference rather than each triggering their own.

Under normal usage consumers should poll latestMask (kept fresh by the automatic loop) rather than calling this directly.

Returns

Promise<SegmentationMask | null>

The mask, or null if the backend or camera frame is not ready.


update()

update(time): void

Defined in: src/world/segmentation/Segmenter.ts:85

Continuous throttled loop driven by the engine frame tick.

Called every frame by ScriptsManager (via Core.update → scriptsManager.update). Kicks off a fresh inference pass at most once per options.segmentation.pollingIntervalMs milliseconds. The in-flight guard prevents stacking: if a previous inference is still running the tick is silently skipped rather than launching a second one.

After each completed inference latestMask is updated so all consumers in the same frame read the same cached result without each triggering their own MediaPipe run.

Parameters

time

number

Current timestamp in milliseconds, forwarded from the engine frame loop.

Returns

void

Overrides

Script.update