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Class: StrokeRecognizer

Defined in: src/input/strokes/StrokeRecognition.ts:71

StrokeRecognizer is a framework Script that handles recording hand stroke gestures and recognizing them as geometric shapes using a configured provider. It listens to gesture events and tracks specified hand joints to record the path.

Extends

Constructors

Constructor

new StrokeRecognizer(): StrokeRecognizer

Defined in: node_modules/@types/three/src/core/Object3D.d.ts:98

This creates a new Object3D object.

Returns

StrokeRecognizer

Inherited from

Script.constructor

Properties

isXRScript

isXRScript: boolean = true

Defined in: src/core/Script.ts:54

Inherited from

Script.isXRScript


ux

ux: UX

Defined in: src/core/Script.ts:53

Inherited from

Script.ux


dependencies

static dependencies: object

Defined in: src/input/strokes/StrokeRecognition.ts:72

camera

camera: typeof Camera = THREE.Camera

options

options: typeof StrokeRecognitionOptions = StrokeRecognitionOptions

scene

scene: typeof Scene = THREE.Scene

user

user: typeof User = User

Methods

activate()

activate(): void

Defined in: src/input/strokes/StrokeRecognition.ts:147

Activates the stroke recognizer, enabling gesture tracking and recording.

Returns

void


addPoint()

addPoint(pos, timestamp): void

Defined in: src/input/strokes/StrokeRecognition.ts:171

Adds a point to the current stroke if the maximum point limit has not been reached.

Parameters

pos

Vector3

The world position of the point.

timestamp

number

The timestamp when the point was captured.

Returns

void


clearPoints()

clearPoints(): void

Defined in: src/input/strokes/StrokeRecognition.ts:162

Clears the list of captured points.

Returns

void


deactivate()

deactivate(): void

Defined in: src/input/strokes/StrokeRecognition.ts:154

Deactivates the stroke recognizer and clears any captured points.

Returns

void


dispose()

dispose(): void

Defined in: src/input/strokes/StrokeRecognition.ts:117

Called when the script is removed from the scene. Opposite of init.

Returns

void

Overrides

Script.dispose


init()

init(__namedParameters): void

Defined in: src/input/strokes/StrokeRecognition.ts:92

Initializes an instance with XR controllers, grips, hands, raycaster, and default options. We allow all scripts to quickly access its user (e.g., user.isSelecting(), user.hands), world (e.g., physical depth mesh, lighting estimation, and recognized objects), and scene (the root of three.js's scene graph). If this returns a promise, we will wait for it.

Parameters

__namedParameters
camera

Camera

options

StrokeRecognitionOptions

scene

Scene

user

User

Returns

void

Overrides

Script.init


initPhysics()

initPhysics(_physics): void | Promise<void>

Defined in: src/core/Script.ts:73

Enables depth-aware interactions with physics. See /demos/ballpit

Parameters

_physics

Physics

Returns

void | Promise<void>

Inherited from

Script.initPhysics


onHoverEnter()

onHoverEnter(_controller): boolean | void

Defined in: src/core/Script.ts:155

Called when the controller starts hovering over this object with reticle.

Parameters

_controller

Object3D

An XR controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onHoverEnter


onHoverExit()

onHoverExit(_controller): boolean | void

Defined in: src/core/Script.ts:161

Called when the controller hovers over this object with reticle.

Parameters

_controller

Object3D

An XR controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onHoverExit


onHovering()

onHovering(_controller): boolean | void

Defined in: src/core/Script.ts:167

Called when the controller hovers over this object with reticle.

Parameters

_controller

Object3D

An XR controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onHovering


onKeyDown()

onKeyDown(_event): void

Defined in: src/core/Script.ts:110

Called on keyboard keypress.

Parameters

_event

KeyEvent

Event containing .code to read the keyboard key.

Returns

void

Inherited from

Script.onKeyDown


onKeyUp()

onKeyUp(_event): void

Defined in: src/core/Script.ts:111

Parameters

_event

KeyEvent

Returns

void

Inherited from

Script.onKeyUp


onObjectGrabbing()

onObjectGrabbing(_event): void

Defined in: src/core/Script.ts:187

Called every frame a hand is grabbing this object.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabbing


onObjectGrabEnd()

onObjectGrabEnd(_event): void

Defined in: src/core/Script.ts:191

Called when a hand stops grabbing this object.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabEnd


onObjectGrabStart()

onObjectGrabStart(_event): void

Defined in: src/core/Script.ts:183

Called when a hand starts grabbing this object (touching + pinching).

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabStart


onObjectSelectEnd()

onObjectSelectEnd(_event): boolean | void

Defined in: src/core/Script.ts:149

Called when the controller stops selecting this object the script represents, e.g. View, ModelView.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onObjectSelectEnd


onObjectSelectStart()

onObjectSelectStart(_event): boolean | void

Defined in: src/core/Script.ts:142

Called when the controller starts selecting this object the script represents, e.g. View, ModelView.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

boolean | void

Whether the event was handled. If true, the event will not bubble up.

Inherited from

Script.onObjectSelectStart


onObjectTouchEnd()

onObjectTouchEnd(_event): void

Defined in: src/core/Script.ts:179

Called when a hand's index finger stops touching this object.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouchEnd


onObjectTouching()

onObjectTouching(_event): void

Defined in: src/core/Script.ts:175

Called every frame that a hand's index finger is touching this object.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouching


onObjectTouchStart()

onObjectTouchStart(_event): void

Defined in: src/core/Script.ts:171

Called when a hand's index finger starts touching this object.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouchStart


onSelect()

onSelect(_event): void

Defined in: src/core/Script.ts:99

Called whenever pinch / mouse click successfully completes, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSelect


onSelectEnd()

onSelectEnd(_event): void

Defined in: src/core/Script.ts:93

Called whenever pinch / mouse click discontinues, globally.

Parameters

_event

SelectEvent

event.target holds its controller

Returns

void

Inherited from

Script.onSelectEnd


onSelecting()

onSelecting(_event): void

Defined in: src/core/Script.ts:104

Called whenever pinch / mouse click is happening, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSelecting


onSelectStart()

onSelectStart(_event): void

Defined in: src/core/Script.ts:87

Called whenever pinch / mouse click starts, globally.

Parameters

_event

SelectEvent

event.target holds its controller

Returns

void

Inherited from

Script.onSelectStart


onSimulatorStarted()

onSimulatorStarted(): void

Defined in: src/core/Script.ts:79

Returns

void

Inherited from

Script.onSimulatorStarted


onSqueeze()

onSqueeze(_event): void

Defined in: src/core/Script.ts:133

Called whenever gamepad trigger successfully completes, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSqueeze


onSqueezeEnd()

onSqueezeEnd(_event): void

Defined in: src/core/Script.ts:122

Called whenever gamepad trigger stops, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSqueezeEnd


onSqueezeStart()

onSqueezeStart(_event): void

Defined in: src/core/Script.ts:117

Called whenever gamepad trigger starts, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSqueezeStart


onSqueezing()

onSqueezing(_event): void

Defined in: src/core/Script.ts:127

Called whenever gamepad is being triggered, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSqueezing


onXRSessionEnded()

onXRSessionEnded(): void

Defined in: src/core/Script.ts:77

Returns

void

Inherited from

Script.onXRSessionEnded


onXRSessionStarted()

onXRSessionStarted(_session?): void

Defined in: src/core/Script.ts:76

Parameters

_session?

XRSession

Returns

void

Inherited from

Script.onXRSessionStarted


physicsStep()

physicsStep(): void

Defined in: src/core/Script.ts:74

Returns

void

Inherited from

Script.physicsStep


update()

update(): void

Defined in: src/input/strokes/StrokeRecognition.ts:181

Main update loop. Handles recording points during an active gesture and triggers recognition when the gesture ends.

Returns

void

Overrides

Script.update