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Function: disposeBVH()

disposeBVH(root, __namedParameters): void

Defined in: src/utils/BVHRaycast.ts:157

Walk the given object3D (recursively) and dispose any bounds trees previously built by applyBVH. Sync; no-op if three-mesh-bvh wasn't loaded.

Parameters

root

Object3D

__namedParameters

recursive?

boolean = true

Returns

void