Function: layerCapability()
layerCapability(
session,binding,preferWebGL):LayerCapability
Defined in: src/layers/LayerCapability.ts:26
Works out how this platform can back a quad layer.
Parameters
session
The active XR session, if any.
XRSession | null | undefined
binding
The WebGL binding, if one exists.
XRWebGLBinding | null | undefined
preferWebGL
boolean = false
Take the WebGL path even where a media binding exists. Quest ships both, so without this the WebGL path has no hardware to run on: every device that can take it would take the media path instead.
Returns
Which layer path is available.