Interface: SimulatorObjectUpdate
Defined in: src/simulator/scene/SimulatorObjects.ts:25
Mutable fields on an existing simulator object. Asset ownership and IDs remain stable; remove and re-add an object to change either of those.
Properties
data?
optionaldata:unknown
Defined in: src/simulator/scene/SimulatorObjects.ts:34
detectObject?
optionaldetectObject:boolean
Defined in: src/simulator/scene/SimulatorObjects.ts:31
id
id:
string
Defined in: src/simulator/scene/SimulatorObjects.ts:26
label?
optionallabel:string|null
Defined in: src/simulator/scene/SimulatorObjects.ts:33
Use null to clear an existing semantic label.
physics?
optionalphysics:SimulatorPhysicsMode
Defined in: src/simulator/scene/SimulatorObjects.ts:35
position?
optionalposition:SimulatorVector3Tuple
Defined in: src/simulator/scene/SimulatorObjects.ts:27
quaternion?
optionalquaternion:SimulatorQuaternionTuple
Defined in: src/simulator/scene/SimulatorObjects.ts:28
scale?
optionalscale:SimulatorVector3Tuple
Defined in: src/simulator/scene/SimulatorObjects.ts:29
visible?
optionalvisible:boolean
Defined in: src/simulator/scene/SimulatorObjects.ts:30