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Interface: SimulatorObjectUpdate

Defined in: src/simulator/scene/SimulatorObjects.ts:25

Mutable fields on an existing simulator object. Asset ownership and IDs remain stable; remove and re-add an object to change either of those.

Properties​

data?​

optional data: unknown

Defined in: src/simulator/scene/SimulatorObjects.ts:34


detectObject?​

optional detectObject: boolean

Defined in: src/simulator/scene/SimulatorObjects.ts:31


id​

id: string

Defined in: src/simulator/scene/SimulatorObjects.ts:26


label?​

optional label: string | null

Defined in: src/simulator/scene/SimulatorObjects.ts:33

Use null to clear an existing semantic label.


physics?​

optional physics: SimulatorPhysicsMode

Defined in: src/simulator/scene/SimulatorObjects.ts:35


position?​

optional position: SimulatorVector3Tuple

Defined in: src/simulator/scene/SimulatorObjects.ts:27


quaternion?​

optional quaternion: SimulatorQuaternionTuple

Defined in: src/simulator/scene/SimulatorObjects.ts:28


scale?​

optional scale: SimulatorVector3Tuple

Defined in: src/simulator/scene/SimulatorObjects.ts:29


visible?​

optional visible: boolean

Defined in: src/simulator/scene/SimulatorObjects.ts:30