Skip to main content

Interface: SimulatorObjectUpdate

Defined in: src/simulator/scene/SimulatorObjects.ts:24

Mutable fields on an existing simulator object. Asset ownership and IDs remain stable; remove and re-add an object to change either of those.

Properties

data?

optional data: unknown

Defined in: src/simulator/scene/SimulatorObjects.ts:33


detectObject?

optional detectObject: boolean

Defined in: src/simulator/scene/SimulatorObjects.ts:30


id

id: string

Defined in: src/simulator/scene/SimulatorObjects.ts:25


label?

optional label: string | null

Defined in: src/simulator/scene/SimulatorObjects.ts:32

Use null to clear an existing semantic label.


physics?

optional physics: SimulatorPhysicsMode

Defined in: src/simulator/scene/SimulatorObjects.ts:34


position?

optional position: SimulatorVector3Tuple

Defined in: src/simulator/scene/SimulatorObjects.ts:26


quaternion?

optional quaternion: SimulatorQuaternionTuple

Defined in: src/simulator/scene/SimulatorObjects.ts:27


scale?

optional scale: SimulatorVector3Tuple

Defined in: src/simulator/scene/SimulatorObjects.ts:28


visible?

optional visible: boolean

Defined in: src/simulator/scene/SimulatorObjects.ts:29