Variable: xrDepthMeshOptions
const
xrDepthMeshOptions:object
Defined in: src/depth/DepthOptions.ts:42
Type Declaration
debugging
readonly
debugging:boolean
=false
depthMesh
readonly
depthMesh:object
depthMesh.colliderUpdateFps
readonly
colliderUpdateFps:number
=5
depthMesh.enabled
readonly
enabled:boolean
=false
depthMesh.opacity
readonly
opacity:number
=1.0
depthMesh.patchHoles
readonly
patchHoles:boolean
=false
depthMesh.patchHolesUpper
readonly
patchHolesUpper:boolean
=false
depthMesh.renderShadow
readonly
renderShadow:boolean
=false
depthMesh.shadowOpacity
readonly
shadowOpacity:number
=0.25
depthMesh.showDebugTexture
readonly
showDebugTexture:boolean
=false
depthMesh.updateFullResolutionGeometry
readonly
updateFullResolutionGeometry:boolean
=false
depthMesh.updateVertexNormals
readonly
updateVertexNormals:boolean
=false
depthMesh.useDepthTexture
readonly
useDepthTexture:boolean
=false
depthMesh.useDownsampledGeometry
readonly
useDownsampledGeometry:boolean
=true
depthMesh.useDualCollider
readonly
useDualCollider:boolean
=false
depthTexture
readonly
depthTexture:object
depthTexture.applyGaussianBlur
readonly
applyGaussianBlur:boolean
=false
depthTexture.applyKawaseBlur
readonly
applyKawaseBlur:boolean
=false
depthTexture.constantKernel
readonly
constantKernel:boolean
=false
depthTexture.enabled
readonly
enabled:boolean
=false
enabled
readonly
enabled:boolean
=false
occlusion
readonly
occlusion:object
occlusion.enabled
readonly
enabled:boolean
=false
useFloat32
readonly
useFloat32:boolean
=true