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Variable: xrDepthMeshVisualizationOptions

const xrDepthMeshVisualizationOptions: object

Defined in: src/depth/DepthOptions.ts:61

Type Declaration

debugging

readonly debugging: boolean = false

depthMesh

readonly depthMesh: object

depthMesh.colliderUpdateFps

readonly colliderUpdateFps: number = 5

depthMesh.enabled

readonly enabled: boolean = false

depthMesh.opacity

readonly opacity: number = 1.0

depthMesh.patchHoles

readonly patchHoles: boolean = false

depthMesh.patchHolesUpper

readonly patchHolesUpper: boolean = false

depthMesh.renderShadow

readonly renderShadow: boolean = false

depthMesh.shadowOpacity

readonly shadowOpacity: number = 0.25

depthMesh.showDebugTexture

readonly showDebugTexture: boolean = false

depthMesh.updateFullResolutionGeometry

readonly updateFullResolutionGeometry: boolean = false

depthMesh.updateVertexNormals

readonly updateVertexNormals: boolean = false

depthMesh.useDepthTexture

readonly useDepthTexture: boolean = false

depthMesh.useDownsampledGeometry

readonly useDownsampledGeometry: boolean = true

depthMesh.useDualCollider

readonly useDualCollider: boolean = false

depthTexture

readonly depthTexture: object

depthTexture.applyGaussianBlur

readonly applyGaussianBlur: boolean = false

depthTexture.applyKawaseBlur

readonly applyKawaseBlur: boolean = false

depthTexture.constantKernel

readonly constantKernel: boolean = false

depthTexture.enabled

readonly enabled: boolean = false

enabled

readonly enabled: boolean = false

occlusion

readonly occlusion: object

occlusion.enabled

readonly enabled: boolean = false

useFloat32

readonly useFloat32: boolean = true