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Class: MouseController

Defined in: src/input/MouseController.ts:22

Simulates an XR controller using the mouse for desktop environments. This class translates 2D mouse movements on the screen into a 3D ray in the scene, allowing for point-and-click interactions in a non-immersive context. It functions as a virtual controller that is always aligned with the user's pointer.

Extends

  • Script<MouseControllerEventMap>

Implements

  • Controller

Constructors

Constructor

new MouseController(): MouseController

Defined in: src/input/MouseController.ts:43

Returns

MouseController

Overrides

Script.constructor

Properties

camera

camera: Camera

Defined in: src/input/MouseController.ts:41

A reference to the main scene camera.


forwardVector

forwardVector: Vector3

Defined in: src/input/MouseController.ts:38

A normalized vector representing the default forward direction.


isXRScript

isXRScript: boolean = true

Defined in: src/core/Script.ts:53

Inherited from

Script.isXRScript


raycaster

raycaster: Raycaster

Defined in: src/input/MouseController.ts:35

A THREE.Raycaster used to determine the 3D direction of the mouse.


userData

userData: object

Defined in: src/input/MouseController.ts:32

User data for the controller, including its connection status, unique ID, and selection state (mouse button pressed).

connected

connected: boolean = false

id

id: number = 3

selected

selected: boolean = false

Implementation of

Controller.userData

Overrides

Script.userData


ux

ux: UX

Defined in: src/core/Script.ts:52

Inherited from

Script.ux


dependencies

static dependencies: object

Defined in: src/input/MouseController.ts:24

camera

camera: typeof Camera = THREE.Camera

Methods

callSelectEnd()

callSelectEnd(): void

Defined in: src/input/MouseController.ts:102

Dispatches a 'selectend' event, simulating the end of a controller press (e.g., mouse up).

Returns

void


callSelectStart()

callSelectStart(): void

Defined in: src/input/MouseController.ts:94

Dispatches a 'selectstart' event, simulating the start of a controller press (e.g., mouse down).

Returns

void


connect()

connect(): void

Defined in: src/input/MouseController.ts:110

"Connects" the virtual controller, notifying the input system that it is active.

Returns

void


disconnect()

disconnect(): void

Defined in: src/input/MouseController.ts:117

"Disconnects" the virtual controller.

Returns

void


dispose()

dispose(): void

Defined in: src/core/Script.ts:196

Called when the script is removed from the scene. Opposite of init.

Returns

void

Inherited from

Script.dispose


init()

init(__namedParameters): void

Defined in: src/input/MouseController.ts:50

Initialize the MouseController

Parameters

__namedParameters
camera

Camera

Returns

void

Overrides

Script.init


initPhysics()

initPhysics(_physics): void | Promise<void>

Defined in: src/core/Script.ts:72

Enables depth-aware interactions with physics. See /demos/ballpit

Parameters

_physics

Physics

Returns

void | Promise<void>

Inherited from

Script.initPhysics


onHoverEnter()

onHoverEnter(_controller): void

Defined in: src/core/Script.ts:157

Called when the controller starts hovering over this object with reticle.

Parameters

_controller

Object3D

An XR controller.

Returns

void

Inherited from

Script.onHoverEnter


onHoverExit()

onHoverExit(_controller): void

Defined in: src/core/Script.ts:162

Called when the controller hovers over this object with reticle.

Parameters

_controller

Object3D

An XR controller.

Returns

void

Inherited from

Script.onHoverExit


onHovering()

onHovering(_controller): void

Defined in: src/core/Script.ts:167

Called when the controller hovers over this object with reticle.

Parameters

_controller

Object3D

An XR controller.

Returns

void

Inherited from

Script.onHovering


onKeyDown()

onKeyDown(_event): void

Defined in: src/core/Script.ts:109

Called on keyboard keypress.

Parameters

_event

KeyEvent

Event containing .code to read the keyboard key.

Returns

void

Inherited from

Script.onKeyDown


onKeyUp()

onKeyUp(_event): void

Defined in: src/core/Script.ts:110

Parameters

_event

KeyEvent

Returns

void

Inherited from

Script.onKeyUp


onObjectGrabbing()

onObjectGrabbing(_event): void

Defined in: src/core/Script.ts:187

Called every frame a hand is grabbing this object.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabbing


onObjectGrabEnd()

onObjectGrabEnd(_event): void

Defined in: src/core/Script.ts:191

Called when a hand stops grabbing this object.

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabEnd


onObjectGrabStart()

onObjectGrabStart(_event): void

Defined in: src/core/Script.ts:183

Called when a hand starts grabbing this object (touching + pinching).

Parameters

_event

ObjectGrabEvent

Returns

void

Inherited from

Script.onObjectGrabStart


onObjectSelectEnd()

onObjectSelectEnd(_event): boolean

Defined in: src/core/Script.ts:150

Called when the controller stops selecting this object the script represents, e.g. View, ModelView.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

boolean

Whether the event was handled

Inherited from

Script.onObjectSelectEnd


onObjectSelectStart()

onObjectSelectStart(_event): boolean

Defined in: src/core/Script.ts:141

Called when the controller starts selecting this object the script represents, e.g. View, ModelView.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

boolean

Whether the event was handled

Inherited from

Script.onObjectSelectStart


onObjectTouchEnd()

onObjectTouchEnd(_event): void

Defined in: src/core/Script.ts:179

Called when a hand's index finger stops touching this object.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouchEnd


onObjectTouching()

onObjectTouching(_event): void

Defined in: src/core/Script.ts:175

Called every frame that a hand's index finger is touching this object.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouching


onObjectTouchStart()

onObjectTouchStart(_event): void

Defined in: src/core/Script.ts:171

Called when a hand's index finger starts touching this object.

Parameters

_event

ObjectTouchEvent

Returns

void

Inherited from

Script.onObjectTouchStart


onSelect()

onSelect(_event): void

Defined in: src/core/Script.ts:98

Called whenever pinch / mouse click successfully completes, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSelect


onSelectEnd()

onSelectEnd(_event): void

Defined in: src/core/Script.ts:92

Called whenever pinch / mouse click discontinues, globally.

Parameters

_event

SelectEvent

event.target holds its controller

Returns

void

Inherited from

Script.onSelectEnd


onSelecting()

onSelecting(_event): void

Defined in: src/core/Script.ts:103

Called whenever pinch / mouse click is happening, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSelecting


onSelectStart()

onSelectStart(_event): void

Defined in: src/core/Script.ts:86

Called whenever pinch / mouse click starts, globally.

Parameters

_event

SelectEvent

event.target holds its controller

Returns

void

Inherited from

Script.onSelectStart


onSimulatorStarted()

onSimulatorStarted(): void

Defined in: src/core/Script.ts:78

Returns

void

Inherited from

Script.onSimulatorStarted


onSqueeze()

onSqueeze(_event): void

Defined in: src/core/Script.ts:132

Called whenever gamepad trigger successfully completes, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSqueeze


onSqueezeEnd()

onSqueezeEnd(_event): void

Defined in: src/core/Script.ts:121

Called whenever gamepad trigger stops, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSqueezeEnd


onSqueezeStart()

onSqueezeStart(_event): void

Defined in: src/core/Script.ts:116

Called whenever gamepad trigger starts, globally.

Parameters

_event

SelectEvent

event.target holds its controller.

Returns

void

Inherited from

Script.onSqueezeStart


onSqueezing()

onSqueezing(_event): void

Defined in: src/core/Script.ts:126

Called whenever gamepad is being triggered, globally.

Parameters

_event

SelectEvent

Returns

void

Inherited from

Script.onSqueezing


onXRSessionEnded()

onXRSessionEnded(): void

Defined in: src/core/Script.ts:76

Returns

void

Inherited from

Script.onXRSessionEnded


onXRSessionStarted()

onXRSessionStarted(_session?): void

Defined in: src/core/Script.ts:75

Parameters

_session?

XRSession

Returns

void

Inherited from

Script.onXRSessionStarted


physicsStep()

physicsStep(): void

Defined in: src/core/Script.ts:73

Returns

void

Inherited from

Script.physicsStep


update()

update(): void

Defined in: src/input/MouseController.ts:59

The main update loop, called every frame. If connected, it syncs the controller's origin point with the camera's position.

Returns

void

Overrides

Script.update


updateMousePositionFromEvent()

updateMousePositionFromEvent(event): void

Defined in: src/input/MouseController.ts:73

Updates the controller's transform based on the mouse's position on the screen. This method sets both the position and rotation, ensuring the object has a valid world matrix for raycasting.

Parameters

event

MouseEvent

The mouse event containing clientX and clientY coordinates.

Returns

void