Class: OcclusionPass
Defined in: src/depth/occlusion/OcclusionPass.ts:29
Occlusion postprocessing shader pass. This is used to generate an occlusion map. There are two modes: Mode A: Generate an occlusion map for individual materials to use. Mode B: Given a rendered frame, run as a postprocessing pass, occluding all items in the frame. The steps are
- Compute an occlusion map between the real and virtual depth.
- Blur the occlusion map using Kawase blur.
- (Mode B only) Apply the occlusion map to the rendered frame.
Extends
Pass
Constructors
Constructor
new OcclusionPass(
scene
,camera
,useFloatDepth
,renderToScreen
,occludableItemsLayer
):OcclusionPass
Defined in: src/depth/occlusion/OcclusionPass.ts:40
Parameters
scene
camera
useFloatDepth
boolean
= true
renderToScreen
boolean
= false
occludableItemsLayer
number
= OCCLUDABLE_ITEMS_LAYER
Returns
OcclusionPass
Overrides
Pass.constructor
Properties
renderToScreen
renderToScreen:
boolean
=false
Defined in: src/depth/occlusion/OcclusionPass.ts:42
Inherited from
Pass.renderToScreen
Methods
applyOcclusionMapToRenderedImage()
applyOcclusionMapToRenderedImage(
renderer
,readBuffer?
,writeBuffer?
):void
Defined in: src/depth/occlusion/OcclusionPass.ts:226
Parameters
renderer
readBuffer?
writeBuffer?
Returns
void
blurOcclusionMap()
blurOcclusionMap(
renderer
,dimensions
):void
Defined in: src/depth/occlusion/OcclusionPass.ts:197
Parameters
renderer
dimensions
Returns
void
dispose()
dispose():
void
Defined in: src/depth/occlusion/OcclusionPass.ts:237
Returns
void
Overrides
Pass.dispose
render()
render(
renderer
,writeBuffer?
,readBuffer?
,view_id?
):void
Defined in: src/depth/occlusion/OcclusionPass.ts:137
Render the occlusion map.
Parameters
renderer
The three.js renderer.
writeBuffer?
The buffer to write the final result.
readBuffer?
The buffer for the current of virtual depth.
view_id?
number
= 0
The view to render.
Returns
void
Overrides
Pass.render
renderOcclusionMapFromReadBuffer()
renderOcclusionMapFromReadBuffer(
renderer
,readBuffer
,dimensions
,view_id
):void
Defined in: src/depth/occlusion/OcclusionPass.ts:181
Parameters
renderer
readBuffer
RenderTarget
dimensions
view_id
number
Returns
void
renderOcclusionMapFromScene()
renderOcclusionMapFromScene(
renderer
,dimensions
,view_id
):void
Defined in: src/depth/occlusion/OcclusionPass.ts:157
Parameters
renderer
dimensions
view_id
number
Returns
void
setDepthTexture()
setDepthTexture(
depthTexture
,rawValueToMeters
,view_id
):void
Defined in: src/depth/occlusion/OcclusionPass.ts:118
Parameters
depthTexture
rawValueToMeters
number
view_id
number
Returns
void
updateOcclusionMapUniforms()
updateOcclusionMapUniforms(
uniforms
,renderer
):void
Defined in: src/depth/occlusion/OcclusionPass.ts:245
Parameters
uniforms
renderer
Returns
void