Class: PhysicsOptions
Defined in: src/physics/PhysicsOptions.ts:7
Constructors
Constructor
new PhysicsOptions():
PhysicsOptions
Returns
PhysicsOptions
Properties
fps
fps:
number=45
Defined in: src/physics/PhysicsOptions.ts:11
The target frames per second for the physics simulation loop.
gravity
gravity:
object
Defined in: src/physics/PhysicsOptions.ts:16
The global gravity vector applied to the physics world.
x
x:
number=0.0
y
y:
number=-9.81
z
z:
number=0.0
RAPIER?
optionalRAPIER:RAPIERCompat
Defined in: src/physics/PhysicsOptions.ts:34
Instance of RAPIER.
useEventQueue
useEventQueue:
boolean=false
Defined in: src/physics/PhysicsOptions.ts:29
If true, an event queue will be created and passed to world.step(),
enabling the handling of collision and contact events.
worldStep
worldStep:
boolean=true
Defined in: src/physics/PhysicsOptions.ts:23
If true, the Physics manager will automatically call world.step()
on its fixed interval. Set to false if you want to control the
simulation step manually.