Class: SimulatorDepth
Defined in: src/simulator/SimulatorDepth.ts:8
Constructors
Constructor
new SimulatorDepth(
simulatorScene):SimulatorDepth
Defined in: src/simulator/SimulatorDepth.ts:31
Parameters
simulatorScene
Returns
SimulatorDepth
Properties
autoUpdateDepthCameraProjection
autoUpdateDepthCameraProjection:
boolean=true
Defined in: src/simulator/SimulatorDepth.ts:23
If true, copies the rendering camera's projection matrix each frame.
autoUpdateDepthCameraTransform
autoUpdateDepthCameraTransform:
boolean=true
Defined in: src/simulator/SimulatorDepth.ts:27
If true, copies the rendering camera's transform each frame.
depthBuffer
depthBuffer:
Float32Array
Defined in: src/simulator/SimulatorDepth.ts:17
depthBufferSlice
depthBufferSlice:
Float32Array<ArrayBuffer>
Defined in: src/simulator/SimulatorDepth.ts:14
depthCamera
depthCamera:
Camera
Defined in: src/simulator/SimulatorDepth.ts:19
depthHeight
depthHeight:
number=160
Defined in: src/simulator/SimulatorDepth.ts:13
depthMaterial
depthMaterial:
SimulatorDepthMaterial
Defined in: src/simulator/SimulatorDepth.ts:15
depthRenderTarget
depthRenderTarget:
WebGLRenderTarget
Defined in: src/simulator/SimulatorDepth.ts:16
depthWidth
depthWidth:
number=160
Defined in: src/simulator/SimulatorDepth.ts:12
Methods
createRenderTarget()
createRenderTarget():
void
Defined in: src/simulator/SimulatorDepth.ts:53
Returns
void
init()
init(
renderer,camera,depth):void
Defined in: src/simulator/SimulatorDepth.ts:36
Initialize Simulator Depth.
Parameters
renderer
camera
depth
Returns
void
update()
update():
void
Defined in: src/simulator/SimulatorDepth.ts:65
Returns
void