Class: UI
Defined in: src/ui/UI.ts:48
Manages the construction and lifecycle of a declarative UI defined by a JSON object. It translates the JSON structure into a hierarchy of UI objects. See samples/ui for a complete example of composing UI with JSON.
Extends
Constructors
Constructor
new UI():
UI
Defined in: node_modules/@types/three/src/core/Object3D.d.ts:95
This creates a new Object3D object.
Returns
UI
Inherited from
Properties
isXRScript
isXRScript:
boolean
=true
Defined in: src/core/Script.ts:53
Inherited from
ux
ux:
UX
Defined in: src/core/Script.ts:52
Inherited from
views
views:
View
<Object3DEventMap
>[] =[]
Defined in: src/ui/UI.ts:49
ComponentRegistry
static
ComponentRegistry:Map
<string
,Constructor
<View
<Object3DEventMap
>>>
Defined in: src/ui/UI.ts:55
A static registry mapping string identifiers to UI component classes. This allows for an extensible and declarative UI system.
Methods
compose()
compose(
json
):null
|View
<Object3DEventMap
>
Defined in: src/ui/UI.ts:78
Composes a UI hierarchy from a JSON object and attaches it to this UI instance. This is the primary method for building a declarative UI.
Parameters
json
The JSON object defining the UI structure.
Returns
null
| View
<Object3DEventMap
>
The root view of the composed UI, or null if composition fails.
dispose()
dispose():
void
Defined in: src/core/Script.ts:196
Called when the script is removed from the scene. Opposite of init.
Returns
void
Inherited from
init()
init(
_?
):void
|Promise
<void
>
Defined in: src/core/Script.ts:62
Initializes an instance with XR controllers, grips, hands, raycaster, and default options. We allow all scripts to quickly access its user (e.g., user.isSelecting(), user.hands), world (e.g., physical depth mesh, lighting estimation, and recognized objects), and scene (the root of three.js's scene graph). If this returns a promise, we will wait for it.
Parameters
_?
object
Returns
void
| Promise
<void
>
Inherited from
initPhysics()
initPhysics(
_physics
):void
|Promise
<void
>
Defined in: src/core/Script.ts:72
Enables depth-aware interactions with physics. See /demos/ballpit
Parameters
_physics
Returns
void
| Promise
<void
>
Inherited from
onHoverEnter()
onHoverEnter(
_controller
):void
Defined in: src/core/Script.ts:157
Called when the controller starts hovering over this object with reticle.
Parameters
_controller
An XR controller.
Returns
void
Inherited from
onHoverExit()
onHoverExit(
_controller
):void
Defined in: src/core/Script.ts:162
Called when the controller hovers over this object with reticle.
Parameters
_controller
An XR controller.
Returns
void
Inherited from
onHovering()
onHovering(
_controller
):void
Defined in: src/core/Script.ts:167
Called when the controller hovers over this object with reticle.
Parameters
_controller
An XR controller.
Returns
void
Inherited from
onKeyDown()
onKeyDown(
_event
):void
Defined in: src/core/Script.ts:109
Called on keyboard keypress.
Parameters
_event
Event containing .code
to read the keyboard key.
Returns
void
Inherited from
onKeyUp()
onKeyUp(
_event
):void
Defined in: src/core/Script.ts:110
Parameters
_event
Returns
void
Inherited from
onObjectGrabbing()
onObjectGrabbing(
_event
):void
Defined in: src/core/Script.ts:187
Called every frame a hand is grabbing this object.
Parameters
_event
Returns
void
Inherited from
onObjectGrabEnd()
onObjectGrabEnd(
_event
):void
Defined in: src/core/Script.ts:191
Called when a hand stops grabbing this object.
Parameters
_event
Returns
void
Inherited from
onObjectGrabStart()
onObjectGrabStart(
_event
):void
Defined in: src/core/Script.ts:183
Called when a hand starts grabbing this object (touching + pinching).
Parameters
_event
Returns
void
Inherited from
onObjectSelectEnd()
onObjectSelectEnd(
_event
):boolean
Defined in: src/core/Script.ts:150
Called when the controller stops selecting this object the script represents, e.g. View, ModelView.
Parameters
_event
event.target holds its controller.
Returns
boolean
Whether the event was handled
Inherited from
onObjectSelectStart()
onObjectSelectStart(
_event
):boolean
Defined in: src/core/Script.ts:141
Called when the controller starts selecting this object the script represents, e.g. View, ModelView.
Parameters
_event
event.target holds its controller.
Returns
boolean
Whether the event was handled
Inherited from
onObjectTouchEnd()
onObjectTouchEnd(
_event
):void
Defined in: src/core/Script.ts:179
Called when a hand's index finger stops touching this object.
Parameters
_event
Returns
void
Inherited from
onObjectTouching()
onObjectTouching(
_event
):void
Defined in: src/core/Script.ts:175
Called every frame that a hand's index finger is touching this object.
Parameters
_event
Returns
void
Inherited from
onObjectTouchStart()
onObjectTouchStart(
_event
):void
Defined in: src/core/Script.ts:171
Called when a hand's index finger starts touching this object.
Parameters
_event
Returns
void
Inherited from
onSelect()
onSelect(
_event
):void
Defined in: src/core/Script.ts:98
Called whenever pinch / mouse click successfully completes, globally.
Parameters
_event
event.target holds its controller.
Returns
void
Inherited from
onSelectEnd()
onSelectEnd(
_event
):void
Defined in: src/core/Script.ts:92
Called whenever pinch / mouse click discontinues, globally.
Parameters
_event
event.target holds its controller
Returns
void
Inherited from
onSelecting()
onSelecting(
_event
):void
Defined in: src/core/Script.ts:103
Called whenever pinch / mouse click is happening, globally.
Parameters
_event
Returns
void
Inherited from
onSelectStart()
onSelectStart(
_event
):void
Defined in: src/core/Script.ts:86
Called whenever pinch / mouse click starts, globally.
Parameters
_event
event.target holds its controller
Returns
void
Inherited from
onSimulatorStarted()
onSimulatorStarted():
void
Defined in: src/core/Script.ts:78
Returns
void
Inherited from
onSqueeze()
onSqueeze(
_event
):void
Defined in: src/core/Script.ts:132
Called whenever gamepad trigger successfully completes, globally.
Parameters
_event
event.target holds its controller.
Returns
void
Inherited from
onSqueezeEnd()
onSqueezeEnd(
_event
):void
Defined in: src/core/Script.ts:121
Called whenever gamepad trigger stops, globally.
Parameters
_event
event.target holds its controller.
Returns
void
Inherited from
onSqueezeStart()
onSqueezeStart(
_event
):void
Defined in: src/core/Script.ts:116
Called whenever gamepad trigger starts, globally.
Parameters
_event
event.target holds its controller.
Returns
void
Inherited from
onSqueezing()
onSqueezing(
_event
):void
Defined in: src/core/Script.ts:126
Called whenever gamepad is being triggered, globally.
Parameters
_event
Returns
void
Inherited from
onXRSessionEnded()
onXRSessionEnded():
void
Defined in: src/core/Script.ts:76
Returns
void
Inherited from
onXRSessionStarted()
onXRSessionStarted(
_session?
):void
Defined in: src/core/Script.ts:75
Parameters
_session?
Returns
void
Inherited from
physicsStep()
physicsStep():
void
Defined in: src/core/Script.ts:73
Returns
void
Inherited from
update()
update(
_time?
,_frame?
):void
Defined in: src/core/Script.ts:67
Runs per frame.
Parameters
_time?
number
_frame?
Returns
void
Inherited from
registerComponent()
static
registerComponent(typeName
,componentClass
):void
Defined in: src/ui/UI.ts:63
Registers a component class with a string key, making it available to the
compose
function.
Parameters
typeName
string
The key to use in the JSON configuration.
componentClass
Constructor
<View
<Object3DEventMap
>>
The class constructor of the UI component.
Returns
void